Go look at the IC thread first before reading people!
...
Yeah, so combat over, well done! It's a bit of a shame that like last fight it sometimes seems as though people's actions don't matter (like Falkors movements or Westian's final attacks). In the second case, obviously it's a case of luck with the dice rolls of Haynuus both times, but it's good to know that the party would not have been stuffed. In both battles, it seems if Haynuus had stuffed up (and his attack rolls were on the limit of a hit this time) Westian would have saved the day each time!
For Falkor (and Ameena too), it's pretty funny how it seems like they could have done anythign, but they're actions going onwards were just as crucial - either to their safety, or the party.
Falkor I just noted because if he hadn't gone forward with a constant light, and flared his spell, the mummy would have been able to come forward in a better manner than it did - I cursed when it was hard to get to the central tomb because of the crap angle. And the rags in the way (who did that) made that worse. Though it was fun to be able to take a good weapon and stick it in the creature's hands instead of being at the pointy end of it.
Funnily, there was even a point where Falkor took a step back. Would seem stupid and paranoid, but again I cursed, as the mummy was actually going to try and dominate the area by the door (you might see why later). So it was the intention to go and grab the torch right out from Falkor's hand. Except the bugger moved backwards! And I think Westian did something (or maybe that was the Haynuus natural 20 hit) which stopped him from going forward.
As seen, Ameena and Falkor couldn't really penetrate the defences of the mummy either. However, since both their attacks hit they went from creatures . It's always a touch decision to know wheether to have multiple smaller attacks or use aid another and deliver a definite attack, but Ameena and Falkor consistently had at least enoghto aid another. If needed, I would have used those attacks to grant the bonus anyway. As it turned out, instead the determined the (poor) tactical direction of the mummy's retreat. And each successful attack stopped the mummy from bullrushing/grappling them and using them as humanoid shields!
And Ameena's flanking was, of course, tactically great, Plus, you know, if I hadn't put you with a mummy you'd have seen the awesome might of a rogue and sneak attack damage! Well, ok, you all have probably seen it before, but you must admit it would have been really useful this fight!
Anyway, long story short, I'm evil, and never doubt that if you aren't being paranoid, I will get you

Although as a nice DM, I will at least make sure your actions have the appropriate effect on the battle as I have set up the surroundings, and the psyche of the opponents.
Anyway, that final round was weird! Like I said, in the end the first blow killed the mummy, but here's how it would have broken down.
If Haynuus had missed, and Ameena had missed, Ameena would ahve been grappled as a hostage. Except Ameena struck, so became a threat (even though she did no damage. Like I said, if Falkor or Ameena had missed the AC10 to at least connect, it would have gone badly there for them as soft targets!)
If Haynuus had missed, the next alternative was to move to the tomb lid, and lift it up as a protective device. This would have been interesting, as it would have been deadly if the mummy just dropped it on anyone, but the mummy would have been slow to actually turn and use it. That would have basically become a cliff hanger for the weekend due to Ian's departure. Falkor would ahve come back into play, being the closest character, and one actually behind the tomb lid shield (because unlike normal combat, the mummy would have had a facing due to the weight of the lid and the slow movement to turn with it)
Instead, Haynuus hit. If he hadn't killed the creature, the creature instead was going to use a standard action to swing at Haynuus, then simple move away - probably to the clubs for ammo. The damage was alreayd rolled because I believed the creature still alive to start with, and it would have been 14hp! Haynuus would have ben a -6hp, and reduced to -7hp to swing a weapon. His endurance feat let's him act right up until death, although he could only either move slowly, or further wound himself with actions. So yeah, Haynuus would have been in a bad way if he hadn't killed the critter!
Note the above rolls would have been reversed if Westian had been the one to score the hit,. Except if WEstian had been hit again, he'd have been dying and rolling stabalising saves! Again, Falkor would ahve come into play, and would have needed that shield I expect to tend to the fallen cleric!
Anywya, sorry, I'm just really interested in the anatomy of the fight, and the hidden stuff that goes into it. I'd liek to know how it seems to you (if you appreciate your every action has the chance to drastically turn the fight). I mean the club throwing at the start was funny, it seemed to be futile (due to the range penalties and the damage reduction of the creature) but at least a good distraction. However, instead your club throwing kept it back and uncertain, then the combined three clubs (one right in the face, even if the other two were misses) were enough to just get it annoyed enough to attempt the leap through the flames. And we know how that went!
And seriously guys, I did lump you in with a really, really tough fight. I think I said to Gambit I was just trusting you to win through. Originally you'd have had a DM-like mummy, and not been under constant threat of violent death each round

And how boring would that have been! I figured you could handle it, and handle it you did.
I didn't actually know how you were going to get through it, because magical torch aside (and hidden falchion) and the occasional piece of armour and sub-par weapon aside, your torches were your best chance but actually a poor weapon.
Throwing clubs, setting up fiery rags, and making improved club torches were not anything I'd thought about. The rags and clubs were really flavour-come-hinderance. Even the rope idea I was dubious about, but as I said later it looked to be a viable gamble!
So yeah, go you lot!
Anyway, you can all take a moment to bask in the glow, have an IC reaction post, then it's back to the boring old 5 minite rounds and dealing with the injured, and exploring your safe (*Wahahahaha*) surroundings. And maybe even getting some plot points or two!
Anyway, I'll end the long post now, I am way over my lunchtime again

This evening I'll answer any OOC questions and comments, and more importantly set you up for exploring the hall, and how we'll deal with anyone's weekend absenses.
Later!