Escape from Dragon Mountain
Moderator: PetriH
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- Ee Master
- Posts: 688
- Joined: Mon May 07, 2001 7:00 pm
- Location: Indiana, USA
- Contact:
Same problem here, but my card very much supports OpenGL. It very well may be something in your OGL code. I've seen similar things in the demo scene (IX, for example).
WinXP Pro Corp (sp2)
Biostar M7NCD Pro (nForce)
Athlon 1.8 GHz
512 MB RAM
GF4 Ti 4600 (128 MB)
SBLive!
Those screenshots look way bad-ass compared to the original demo. I'm eager to check it out.
_
WinXP Pro Corp (sp2)
Biostar M7NCD Pro (nForce)
Athlon 1.8 GHz
512 MB RAM
GF4 Ti 4600 (128 MB)
SBLive!
Those screenshots look way bad-ass compared to the original demo. I'm eager to check it out.
_
hmm must be one of those problems that has to do with different computer types...At least that's what i'm seeing since I used to have problems like this..
might be just some wierd configuration or something who knows..
might be just some wierd configuration or something who knows..
Meaningless quote:
Words cannot have meaning unless they're given a meaning, words cannot benifit or harm unless they are allowed to.
Words cannot have meaning unless they're given a meaning, words cannot benifit or harm unless they are allowed to.
- andyboy_uk
- On Master
- Posts: 647
- Joined: Thu Feb 20, 2003 1:51 am
- Location: London, UK
Thread topic
Hey,
Is it possible to rename the topic of this thread to "Escape from Dragon Mountain"? Or should we start a new thread once the new version is out?
Is it possible to rename the topic of this thread to "Escape from Dragon Mountain"? Or should we start a new thread once the new version is out?
- FallenSeraphin
- Adept
- Posts: 210
- Joined: Thu Jul 01, 2004 6:56 pm
- Location: Portugal
Hello PetriH,
too bad your site is down at the moment. Would you mind posting if the project is still alive? I really consider it the best modern 3d variation of DM. I'm 30 years old and the screamers scared the sh** out of me like the mummies did back in 88 on my Amiga!! Hats off!!!
A couple of suggestions:
- more of those great fx and surprises!
- I liked the choking and coughing from screamer spores. More of that great interaction atmosphere!
- different dungeon tiles and door types (I'm sure you've thought of that...)
- higher ceilings and perhaps an ancient city built into the mountain? Could be nicely done with your current engine.
- long monsters like giant snakes that can bend around the corner would be a great thing
Some game playing issues:
- mouse look is ok, but everything should be controllable in the old-fashioned way (as mentioned in earlier posts)
- ambidextrous attacks
Final suggestion:
- Please complete it soon!
PLEASE keep up the good work! It will pay off!!
Trakl
too bad your site is down at the moment. Would you mind posting if the project is still alive? I really consider it the best modern 3d variation of DM. I'm 30 years old and the screamers scared the sh** out of me like the mummies did back in 88 on my Amiga!! Hats off!!!
A couple of suggestions:
- more of those great fx and surprises!

- I liked the choking and coughing from screamer spores. More of that great interaction atmosphere!
- different dungeon tiles and door types (I'm sure you've thought of that...)
- higher ceilings and perhaps an ancient city built into the mountain? Could be nicely done with your current engine.
- long monsters like giant snakes that can bend around the corner would be a great thing
Some game playing issues:
- mouse look is ok, but everything should be controllable in the old-fashioned way (as mentioned in earlier posts)
- ambidextrous attacks

Final suggestion:
- Please complete it soon!

PLEASE keep up the good work! It will pay off!!
Trakl
Ok, I solved the demo, here's my final stats:
- 1h 13min 15s (didn't dare to jump into the pit...)
- 23/23 Monsters - 6/7 treasures (I wonder what and where No. 7 would have been...)
- all party members survived
I discovered a weird gfx anomaly: after killing a monster, it becomes transparent and starts to flicker.
My system:
CPU: Transmeta 5800 (?), it's a laptop. 256MB RAM, gfx card: SiS 315_315E (apparently works fine with the engine, except for the gfx bug)
Trakl
- 1h 13min 15s (didn't dare to jump into the pit...)
- 23/23 Monsters - 6/7 treasures (I wonder what and where No. 7 would have been...)
- all party members survived
I discovered a weird gfx anomaly: after killing a monster, it becomes transparent and starts to flicker.
My system:
CPU: Transmeta 5800 (?), it's a laptop. 256MB RAM, gfx card: SiS 315_315E (apparently works fine with the engine, except for the gfx bug)
Trakl
And here's more suggestions for the future:
- I really liked the spell system of dungeon master. Perhaps, you could add four boxes above the attack buttons, but only ONE Spell-Box. This way it is more realistic, in realtiy you could never "Prepare" a spell that is cast with syllables. So only one spell at a time could be prepared.
- I thought on the snake thing and came up with a possibly cool feature: if giant snakes could bundle together into an even more giant snake, like a hydra. The smaller snakes could attack grouping around the party, or attack as one from one side effectively
Well, just some thoughts....
Trakl
- I really liked the spell system of dungeon master. Perhaps, you could add four boxes above the attack buttons, but only ONE Spell-Box. This way it is more realistic, in realtiy you could never "Prepare" a spell that is cast with syllables. So only one spell at a time could be prepared.
- I thought on the snake thing and came up with a possibly cool feature: if giant snakes could bundle together into an even more giant snake, like a hydra. The smaller snakes could attack grouping around the party, or attack as one from one side effectively
Well, just some thoughts....
Trakl
still alive
It's been a while since my last post! I've been quite busy for the last year or so (with other things in my life), so the progress has been extremely slow.
But don't worry, the project has not been forgotten! On the contrary, I would really like to finish this beast one day, but it will just take a lot of time with the current pace.
To those who have been wondering what happened to our website: well, the old site was more like a temporary home for the project (as you might have guessed from the front page). A new site will be set up when the next version is released (the date is not set).
About what has happened since the last release:
For starters, the game has been rewritten for Microsoft's Direct3D API. Most likely you won't notice the difference, although the game is now a little faster and more compatible with different display hardware. However, in the future this change allows for higher quality special effects to be displayed on newer hardware.
On the content side we have two new monsters and some new equipment in the works, thanks to our new talented artist, Olli. Some streamlining has also been done to the front-end.
A new level or two might also make to the next release.. Details omitted, I don't want to spoil the suprise!
That's it for now.. Patience please.
But don't worry, the project has not been forgotten! On the contrary, I would really like to finish this beast one day, but it will just take a lot of time with the current pace.
To those who have been wondering what happened to our website: well, the old site was more like a temporary home for the project (as you might have guessed from the front page). A new site will be set up when the next version is released (the date is not set).
About what has happened since the last release:
For starters, the game has been rewritten for Microsoft's Direct3D API. Most likely you won't notice the difference, although the game is now a little faster and more compatible with different display hardware. However, in the future this change allows for higher quality special effects to be displayed on newer hardware.
On the content side we have two new monsters and some new equipment in the works, thanks to our new talented artist, Olli. Some streamlining has also been done to the front-end.
A new level or two might also make to the next release.. Details omitted, I don't want to spoil the suprise!
That's it for now.. Patience please.
damn, can't wait to see the new release as I stumbled over this clone by accident, unfortunately the site is down (no chance to get the tech demo anymore
) nevertheless the screenshot impressed me much.
My first thought after seeing this 404 of your webpage was, oh no pls don't let this project be abandoned, but after this post I'm eased that this project is still alive. Keep the work up guys, can't wait to see more of these good looking results

My first thought after seeing this 404 of your webpage was, oh no pls don't let this project be abandoned, but after this post I'm eased that this project is still alive. Keep the work up guys, can't wait to see more of these good looking results

Where to Download
Hi, I have searched everywhere to get this demo, does anyone know if it is still available as i would love to try it out.
- Erik Bauer
- Adept
- Posts: 252
- Joined: Thu Jan 11, 2007 1:44 pm
- cowsmanaut
- Moo Master
- Posts: 4380
- Joined: Fri Jun 30, 2000 12:53 am
- Location: canada
they have claimed in the past after long pauses like this that it had not stopped but rather was still going, they just had real life to deal with. They are all professionals.. I think they worked for Mad onion? .. anyway..
The project is still going forward most likley.. just we won't see anything for a while. There has been as much as a year between posts before.
I also agree the body movement was a bit exaggeated but very nice. I think if it was very subtle it would be nice.
The project is still going forward most likley.. just we won't see anything for a while. There has been as much as a year between posts before.
I also agree the body movement was a bit exaggeated but very nice. I think if it was very subtle it would be nice.
Is this still available?Gambit37 wrote:http://www.resonantedge.com/EscapeFromD ... untain.zip