Page 3 of 6
Posted: Wed Jan 02, 2008 7:41 pm
by beowuuf
Back now, gimme time to catch up with everything and I might get backto this tonight

Posted: Thu Jan 03, 2008 6:52 pm
by Gambit37
I've caught up with the HTMLifying too -- up to date to #41 now.
Right, lets get this moving a bit quicker, there was far too much fannying about with pies and wine!
Posted: Thu Jan 03, 2008 8:43 pm
by beowuuf
Lay on macduff! Secton 28 is wide open for you to push this puppy forward

Posted: Thu Jan 03, 2008 10:13 pm
by Gambit37
Actually, I see this running and running -- maybe this year, we don't close it and just keep going.....?
Posted: Thu Jan 03, 2008 10:18 pm
by beowuuf
If people are happy to, then why not until it gets boring or people stop posting

Posted: Fri Jan 04, 2008 12:04 am
by Gambit37
Bah, we must have edited the first post at the same time, Beo, you deleted all my changes! Oh well, I think you got them all.
Posted: Sat Jan 05, 2008 3:24 pm
by Gambit37
I edited your last post Beo to go to 51 instead of 43. 43 is the DEFINITE leaving behind of Syra. If the party is making a choice about it in your post, they simply now need to progress. I also updated the notes where you'd added that in 43 Syra was POSSIBLY left behind -- removed the possibly.
Posted: Sat Jan 05, 2008 3:29 pm
by beowuuf
Ok, fair enough!
So in 43 you could still be looking for a solution to freeing Syra?
I'm sure there is some option where it is suggetsed you are moving on to leave Syra behind that also points to 43, will have a quick look for it later
Posted: Sat Jan 05, 2008 3:42 pm
by Gambit37
Don't think so. 43=Gothmog convinces them to leave Syra behind.
EDIT: Hmm.. actually, this has got a bit messed up. I shouldn't have used 43 to have Gothmog leave her behind. 43 should have been the option to investigate the passage before opening the door, maybe to find another way around to Syra.
I think I introduced Gothmog's decision to simplify the decision tree, otherwise 43 could have led to a whole bunch of other stuff while 51 was the REAL progress and we'd back to the pie/wine chaos of pissing about with too many options and not getting anywhere.
Suggestions?
Posted: Sat Jan 05, 2008 3:47 pm
by beowuuf
Ah, i didn't actually tie up your small section about leaving syra as being section 43!
Confusion over - more posting by people, please!
Posted: Sat Jan 05, 2008 3:47 pm
by Gambit37
See my edit above!
Posted: Sat Jan 05, 2008 3:50 pm
by beowuuf
Eh, I reckon it scans ok and as you say simplifies the matter!
Posted: Sat Jan 05, 2008 4:09 pm
by ian_scho
There's 3 of us looking at this thread right now.... My head hurts
Posted: Sat Jan 05, 2008 4:14 pm
by beowuuf
Lo, i'm supposed to be working so won't contribute for a bit - though will update this thread!
Posted: Sat Jan 05, 2008 4:28 pm
by Ameena
I'm confused as well, lol...I think I've actualyl only posted twice to the thread so far, the rest of the time being too confused/knackered to try and think of something decent to post as one of the choices. Oh well, it's all fun anyway

.
Posted: Sat Jan 05, 2008 4:44 pm
by beowuuf
Lol, will try and adjust the initial post at some point to make it less confusing
I reckon making sure dealt with items and conditions don't remain listed for a start! Must update the summary too with some decision trees
Posted: Sat Jan 05, 2008 5:45 pm
by ian_scho
Ohhh, decision trees would be cool. TAke you ages though.
Posted: Sat Jan 05, 2008 8:38 pm
by Gambit37
HTMLing is now up-to-date to #54.
Posted: Sat Jan 05, 2008 9:44 pm
by beowuuf
Heh, I love alex Ander's lonely adventure

Posted: Sun Jan 06, 2008 1:50 am
by Gambit37
I was fully expecting something like that for #55...

Posted: Sun Jan 06, 2008 8:48 am
by beowuuf
Glad I didn't disappoint

Posted: Sun Jan 06, 2008 10:33 am
by ian_scho
"3.14157 Dubious oblong pie gained (if not eaten) " should now read from 54:
"3.14157 Dubious oblong pie gained (if not eaten or shoved in a monsters mouth)"
Also from 49, you could have in your backpack:
"bits of tinsel, a string of flashing fairy light and a fluffy sheep"
Posted: Sun Jan 06, 2008 10:45 am
by beowuuf
Done!

Posted: Sun Jan 06, 2008 10:49 am
by ian_scho
For 57 and 58, feel free to add in each a "dark, deep pit.", for a little convergence.
Posted: Sat Jan 19, 2008 4:19 pm
by ian_scho
Sorry for the spamming <aghem>.
Posted: Sat Jan 19, 2008 8:16 pm
by Gambit37
Jeepers! Good that you had the energy to do this, the story had certainly died off. I've been both very busy and very ill recently so haven't been able to contribute.
I haven't read all your new entries so I will do so when I catch up with the HTMLing at some point.
I do seem to recall a flaw a while back though to do with pits. Am I right in thinking two different paths ended up leading to the same pit? I seem to recall at the time that this was wrong...
Posted: Sat Jan 19, 2008 10:47 pm
by beowuuf
not a flaw if the pit fall is leading to the same underground area
i had a third link like that to reinforce that falling down anywhere = same section
Posted: Sun Jan 20, 2008 12:16 am
by beowuuf
Well, I'd been waiting for someone else to post really, plus differnt focus
Sorry, y net and mouse are combiing to be evil, I will try to update all this tomorrow and maybe add a section
God job!
Posted: Sun Jan 20, 2008 12:04 pm
by beowuuf
Wow Ian, looking more at the cart scene, that's alot of fun cool work. I love that sequence!
Anyway, can I humbly suggest that the Lift idea is a linking idea for the current open areas. That at the end of the cart sequence is one door to the lift, that the corridor beyond the portcullis leads to another lift area, and of course the giant is guarding the lift too.
That in the lift, you can actually bounce between these three getting on/off the lift sections, and there is also a further higher area (dead end or store room or something) and that taking the lift further down is the moving on of the main path.
Just a thought anyway

Posted: Thu Feb 07, 2008 11:44 pm
by beowuuf
Ok, just to either kick start this project again, or to ensure it gets some form of ending, I did an Ian and created a bunch of sections to get us passed the current area.
So, there we are, one main path with the party armed with fire armour and Heroic Weapons, some items possible from the store but also possible to use up all the other items if thought necessary.