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Posted: Mon Nov 24, 2008 8:02 pm
by Roquen
BP: I was asking about original DM version, not DMJ.

Posted: Mon Nov 24, 2008 8:48 pm
by Sophia
In DM, you can appear to take damage just standing around when your stamina is low because it costs stamina to recover mana, and mana recovery happens even when you have no stamina. So, what happens is, the game engine gives you back some mana, tries to deduct stamina, finds you have none, and damages your health instead.

Posted: Tue Nov 25, 2008 11:53 am
by zoom
well, this is technically damaging health.
also if you have Stamm with no mana, he should be fine - not losing
heaaalth when starving etc..
edit:
I know this is flawed thinking

Posted: Fri Dec 05, 2008 10:37 pm
by beowuuf
I think I shared my thoughts on the DMJ game engine with BP in chat, but they match what Ian said about poison, stamina loss at low stamina levels (not just 0) and the level spacing.

I really like how the body inventory has turned out, the idea to have the weapon icon floating at the side for ease is great - will you do something similar for rings, necklaces, belt pouches, and other fiddly items?

Anyway, from an ambitious sounding project in a less used engine, with roquen's help this is definitely one to watch.

Posted: Fri Dec 05, 2008 11:42 pm
by Broken_Paladin
Thanks beowuuf for your thoughts on it. The stamina and poison damage has been fixed and isn't insane anymore. Roquen is currently working with inputing a audio system for background music (dmjava doesnt support this except by step plates). I'm still working on how the inventory will look completely with the new setup as well as piecing together armor things together.

Posted: Thu Dec 11, 2008 3:56 am
by Roquen
Stamina damage is now simply (pseudo-code):

stamina = stamina - staminaBurn
if (stamina < 0) { damage(-stamina); stamina = 0}

So you only take damage for pushing stamina below zero, by performing an action, starving, etc.

For poison, I did a quick hack first pass which simply toned down the amount inflicted.

By level spacing you mean mastery levels? If so, the code looks like it takes twice as many points to advance. Is that the 'feel' that people have?

For the body inventory: all items can be defined to have display in either hand (actually can be defined for all slots).
A quick summary is that for each slot an item define can use up to four images (could easily be increased if needed) with a registeration point and drawing depth. Multiple images allow for construction out of parts as well as layering with other images (including the body...and the body is defined as a fake item with a hardcoded name).

So if BP was crazy enough, he could have things like necklaces hanging in either hand, wadded up clothing, etc, etc

Posted: Thu Dec 11, 2008 3:16 pm
by Broken_Paladin
So if BP was crazy enough, he could have things like necklaces hanging in either hand, wadded up clothing, etc, etc
I will definitely tinker around with the multiple images layering, it really has alot of possibilities (not to mention fun).
The poison and stamina fix is really improved compared to orginal dmjava damage.

So far the game is coming along quite nicely, piecing together the armor sets is quite fun, its quite enjoyable creating diffrent sets of armor to put in the game.

Posted: Sat Dec 13, 2008 9:41 am
by ian_scho
You know that this thing is going to be so big, you could ask for dungeon layout ideas or sub-plots from others. As you have the last say in it anyway, you could implement a complete dungeon level from just a few scribbles on a piece of paper.

Posted: Sat Dec 13, 2008 9:33 pm
by Broken_Paladin
I have been doing that from couple people that is helping me test, if anyone has any ideas just email me or we can talk in chat, new ideas always welcome.
The game has had a major setback because my hard drive failed yesterday and had to replace it. However I have been backing up my game so haven't lost more than a few days of work.

Posted: Sat Dec 13, 2008 11:57 pm
by Adamo
ha! I told you once on a chat, to make a backup frequently, because your HD may sudenly die!!! :cry:

Posted: Sun Dec 14, 2008 4:59 am
by Broken_Paladin
Yep and thanks to you I have been more dilegent on backing it up, so the damage wasn't as great as it could have been.

Whats even worse my 2nd computer the power supply just died on it just after i moved the backup files back to the orginal computer.
I don't like when stuff happens to my computers. :evil:

Posted: Sun Dec 14, 2008 1:40 pm
by ian_scho
Broken_Paladin wrote:... my hard drive failed yesterday .... However I have been backing up my game so haven't lost more than a few days of work.
This is wonderful news (that you've not lost too much stuff :? ). Go for offsite storage next!

Posted: Sun Dec 14, 2008 1:44 pm
by Gambit37
I'm backing up my projects today! :shock:

Posted: Mon Dec 15, 2008 5:44 pm
by Adamo
BP, I hope you remember exactly what you did before the crash? And I hope there wasn`t much of work? Maybe you can recover your lost data to safe your work? While doing the same things again, you can make it better than it was before!

Re: New Unique Game.

Posted: Sat Sep 26, 2009 9:30 am
by Duckman
If this is true you have already made a dungeon twice size of the largest existing right now. I think it's really time to give it an ending or a sequel ending if you still want to do something. I believe this will create the category "very large dungeons", spanning 30 levels or more, about a week of gameplay without resting, when you decide to release this one. Hope it's soon.

EDITED: quality looks like top-class too, escepially when the fact that very high-quality dungeons are almost impossible to do with DMjava is taken to consideration.

Re: New Unique Game.

Posted: Mon Sep 28, 2009 6:20 pm
by Broken_Paladin
I am back from a long absence due to my life going crazy. Sorry to my friends for such a long break without any communication, it just wasn't possible.
I'm going to work on the game again and hopefully be able to finish it this time. Most of the game was lost during the chaos, however I have the engine modifications, graphics, music, etc backed up online.

Re: New Unique Game.

Posted: Mon Sep 28, 2009 6:31 pm
by beowuuf
Good to see you back around, sorry to hear about the chaos!

Re: New Unique Game.

Posted: Mon Sep 28, 2009 8:17 pm
by Adamo
Hello BP, glad to see you`re back! :) Hope everything will move OK in your life!

Re: New Unique Game.

Posted: Thu Oct 01, 2009 3:50 pm
by Broken_Paladin
I still have quite a bit of work to do as I just unpacked everything from the web and done some work. Here is some work in progress that I'm doing, every monster has a; toward, attack, left, right, away graphics as well as sounds. Some of this I might have shown already, but wanted to re-update everyone what I was doing.
Roquen has done all the source editing in which none of this would be possible. Currently all my tilesets are from kelly's website. Any suggestions or comments is always welcome.



Image

A skeleton attacking in a diffrent tileset. Thanks to Roquen the editor now properly allows tilesets to be set to diffrent levels, instead of the same tileset every level.

Image

The name of the runes appear as a bubble when move your cursor over them.

Image

When you view your status or examine an item the background is transparent. Roquen fixed a bug where custom sounds didn't play for custom attacks. For example "backstab" plays the backstab.wav All weapons have new attacks and abilities.

Image

The character sheet is a work in progress still, however you can see the 2 daggers equipped how it looks. The same view will appear with armor. I'm still debating on what to do about the "head" as I have several graphics, so the character's are headless right now.

Image

I need to rescale the portrait a little more, however when you take damage the portrait flashes red and the number appears.

Image

Vampire attacking in a diffrent tileset.

Re: New Unique Game.

Posted: Fri Oct 02, 2009 7:51 pm
by Duckman
Indeed DMjava! i believe that if you just manage to place the fights and puzzles right then THIS WILL BE BY FAR THE BEST DUNGEON MADE SO FAR!

Re: New Unique Game.

Posted: Fri Oct 02, 2009 8:24 pm
by beowuuf
Certainly from previous talks with BP, I'm liking the fact that alot of the engine niggles with DMJ are his engine niggles aswell, so I hope that between the tweaked engine and the depth of this dungeon, we will see the Conflux or Surgical Strike of the DMJ engine!

Re: New Unique Game.

Posted: Sat Oct 03, 2009 3:17 pm
by Duckman
Then only DSB will be left to see it's own...

Actually DMjava already has: the dungeon made by alandale himself is at least as good as the original, but this will be by far the better however.

Re: New Unique Game.

Posted: Sat Oct 03, 2009 4:20 pm
by Broken_Paladin
Thank you guys for the positive comments :) I really hope this game is something everyone can enjoy. I also hope you guys will test and give feedback on what you like and don't like, when I release a small demo of the game at some point (hopefully in a 2-4 weeks).

Some additonal things that the dungeon has or will have is;

- All bosses have animation.
Spoiler
In example: You walk into a room and see a naked woman sitting there. She transforms (animated gif) into a succubus).
- All boss battle are unique and are more than your average hack-n-slash battles.

- Almost all dialogue in the game will have voice acting as well as text.

- Dialogue System between characters, which will effects disposition with them.

- Shop System

Re: New Unique Game.

Posted: Sat Oct 03, 2009 8:16 pm
by Duckman
However, what you said below the spoiler... well you know this game is not K15-K20 nor anything like that. Some youngsters play this too. I ask for a bit censoring!

Re: New Unique Game.

Posted: Sat Oct 03, 2009 9:16 pm
by Broken_Paladin
I will release an edited version and a non-edited version when I release the final game, so each person can choose the appropriate one they want. The edited version will have all nudity removed and be cleaned up a bit.
The non-edited version will have no filters.

Re: New Unique Game.

Posted: Sat Oct 03, 2009 11:27 pm
by ian_scho
Great stuff. Just don't set a release date!

Re: New Unique Game.

Posted: Wed Oct 07, 2009 10:44 am
by Duckman
Thanks BP for the edited version.

Re: New Unique Game.

Posted: Wed Oct 07, 2009 2:09 pm
by zoom
hey cool. Will definitely try it out.

make sure you add some installation guide to get dm java running .
I myself would have some trouble getting it to work in an instant. Just a thought.

Re: New Unique Game.

Posted: Wed Oct 07, 2009 2:34 pm
by Gambit37
I know the nudity that BP speaks of and it's really not something to get too worked up about: very low resolution.

Re: New Unique Game.

Posted: Wed Oct 07, 2009 2:43 pm
by beowuuf
Damn :(