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				Re: NEW DUNGEON BE GOING TO COME
				Posted: Sun Jan 03, 2010 10:01 am
				by Zed5Duke
				beowuuf wrote:RTC - an inn for the hall of champions, and as simple dungeon beyond. Nevre got beyond the inn graphics, etc, and that was simple stuff! 
Have the same idea and this is what am doing right now. Already write over 50 pages of design and mostly spend time on new graphics and hundreads details. In result have begining area and one fully playable level (ambitious projects are so slow)
 
			 
			
					
				Re: NEW DUNGEON BE GOING TO COME
				Posted: Sun Jan 03, 2010 4:11 pm
				by ian_scho
				Zed5Duke wrote:(ambitious projects are so slow)
Agreed!  Zed has the advantage of not losing time with having to learn the RTC engine though!
 
			 
			
					
				Re: NEW DUNGEON BE GOING TO COME
				Posted: Sun Jan 03, 2010 4:13 pm
				by Gambit37
				Looks like we're all doing the same things in our dungeons...
			 
			
					
				Re: NEW DUNGEON BE GOING TO COME
				Posted: Sun Jan 03, 2010 7:38 pm
				by RAF68
				please I need motivation to finish my Dungeon, to encourage me thank you 

 
			 
			
					
				Re: NEW DUNGEON BE GOING TO COME
				Posted: Sun Jan 03, 2010 7:42 pm
				by beowuuf
				How far have you got?
			 
			
					
				Re: NEW DUNGEON BE GOING TO COME
				Posted: Mon Jan 04, 2010 1:46 pm
				by RAF68
				thank you beowuuf my Dungeon advances very well it will be soon to finish
			 
			
					
				Re: NEW DUNGEON BE GOING TO COME
				Posted: Mon Jan 04, 2010 3:48 pm
				by Adamski
				Good news RAF, if you need help for the editor or some new graphics (wallitems, flooritems or other) ask me.
			 
			
					
				Re: NEW DUNGEON BE GOING TO COME
				Posted: Thu Jan 07, 2010 10:16 pm
				by Duckman
				It will soon finish? Excellent! Make the last steps and your motivation will VERY probaly return when you birng it here.
			 
			
					
				Re: NEW DUNGEON BE GOING TO COME
				Posted: Fri Jan 08, 2010 8:13 am
				by Zed5Duke
				Hey man wish good luck and buy you beer or two (motivation)
And dont forget about testing
			 
			
					
				Re: NEW DUNGEON BE GOING TO COME
				Posted: Mon Apr 19, 2010 2:31 am
				by RAF68
				OK my dungeon will soon be to end, Some person are going to test the beta version 

 
			 
			
					
				Re: NEW DUNGEON BE GOING TO COME
				Posted: Mon Apr 19, 2010 2:38 am
				by RAF68
				Other small question, to prefer you a dungeon with a lot of secret passage or not of the whole with fake wall???
			 
			
					
				Re: NEW DUNGEON BE GOING TO COME
				Posted: Mon Apr 19, 2010 4:54 am
				by lbk
				It is your dungeon, you should make it the way you want to. I personally do not mind fake walls as long as you give us a map at some point  

 
			 
			
					
				Re: NEW DUNGEON BE GOING TO COME
				Posted: Mon Apr 19, 2010 3:08 pm
				by the master
				Fake walls are okay as long as you have some hints to them and that you do not put essential items i.e keys in them.  I find that going round an entire level tapping on every single wall is not only time consuming but boring as well.  In a large dunegeon can you imagine how long it would tke to tap on every single wall to find a fake one.
			 
			
					
				Re: NEW DUNGEON BE GOING TO COME
				Posted: Mon Apr 19, 2010 5:25 pm
				by beowuuf
				OOh, sounds cool RAF
			 
			
					
				Re: NEW DUNGEON BE GOING TO COME
				Posted: Mon Apr 19, 2010 11:10 pm
				by ian_scho
				I agree with 'the master', 100%!
			 
			
					
				Re: NEW DUNGEON BE GOING TO COME
				Posted: Tue May 04, 2010 11:10 pm
				by RAF68
				The beta version in French is to end some French are going to test my dungeon and to express me their opinion 

 
			 
			
					
				Re: NEW DUNGEON BE GOING TO COME
				Posted: Thu May 06, 2010 10:38 am
				by Chaos-Shaman
				the master wrote:Fake walls are okay as long as you have some hints to them and that you do not put essential items i.e keys in them.  I find that going round an entire level tapping on every single wall is not only time consuming but boring as well.  In a large dunegeon can you imagine how long it would tke to tap on every single wall to find a fake one.
yup, if there are fake walls, or too many spinners, there should be a map of some sort, or you can use a spell to see the illusionary walls, of course that's later in the game, when you want to see what you have missed so far.
 
			 
			
					
				Re: NEW DUNGEON BE GOING TO COME
				Posted: Sat Jun 19, 2010 11:55 pm
				by RAF68
				A demo version of my dungeon is to end in French, the choice of the champions has a big importance in my dungeon then choose, please!
http://www.zshare.net/download/7740970466ef46a1/
If the demo of my dungeon pleases you I would end it, not to esiter not to give me your impression
Amuse you, please
 
			 
			
					
				Re: NEW DUNGEON BE GOING TO COME
				Posted: Sun Jun 20, 2010 12:29 pm
				by linflas
				i playtested it, and even if you don't understand french i recommend it : a classic dungeon with clever puzzles
			 
			
					
				Re: NEW DUNGEON BE GOING TO COME
				Posted: Sun Jun 20, 2010 1:37 pm
				by RAF68
				Thank you linflas for your comment 
merci linflas pour ton commentaire 

 
			 
			
					
				Re: NEW DUNGEON BE GOING TO COME
				Posted: Sun Jun 20, 2010 7:24 pm
				by beowuuf
				So far so good. Has a classic DM feel so far, with some of the original puzzles. The opening screen is a nice touch, and the music only sounds at key places.
Not too far yet, will say more later.
			 
			
					
				Re: NEW DUNGEON BE GOING TO COME
				Posted: Sun Jun 20, 2010 11:20 pm
				by RAF68
				BEOWUUF thank you for your test, me would like to know what champion you have chooses???
			 
			
					
				Re: NEW DUNGEON BE GOING TO COME
				Posted: Mon Jun 21, 2010 1:36 am
				by lbk
				beowuuf wrote:So far so good. Has a classic DM feel so far, with some of the original puzzles.
I found this to be very helpful in the beginning, to get started. (I speak/read no french)
the music only sounds at key places.
I do not play with sound, hopefully it is not too important?
Currenty I am at a door that says "Niveau IV" next to it, and I have reached some puzzles that require instruction which I cannot understand. 

   I am going to look into using a French to English translator to see if that helps out.
The battles are pretty difficult, which is nice. So far the dungeon is good, but with a file that large I am wondering how many floors it is?
(edit)  Also, when your character is poisoned their food and water bars are in English. It was kind of odd to see, just thought you should know.
 
			 
			
					
				Re: NEW DUNGEON BE GOING TO COME
				Posted: Mon Jun 21, 2010 8:04 am
				by beowuuf
				google translate seems to be fantastic. I'm surprised you made it to level four without needing the translation, you must ave lucked the 'same material' doors
			 
			
					
				Re: NEW DUNGEON BE GOING TO COME
				Posted: Mon Jun 21, 2010 5:48 pm
				by the master
				Some wall and scroll translations which I hope will assist those who no speaka the french language. These are close translations but I take no responsibility if they prove incorrect. If you find any that I have missed then please let me know. bonne chance avec le jeu
mon tresor est bien garde 
my treasure is guarded
le declencheur se trouve au dela de la porte 
the shutter is beyond the door
les lents n'avrant aucune chance 
no chance if too slow
j'ai trouver leur faiblesses 
I have found the mummys weakness
 boule de feu 
it is a fireball
 Trolls nuage de poison 
weakness for trolls is poison cloud
j'ai trouve un moyen de m'en sortir il faut que je me presse avant de mourir de faim 
I found a way to get out of here. I have to press on before dying of hunger
la cle se trouve au sud 
the key lies south
placer les squelettes de vos coequipiers morts sur ce socle et ils auroni une nouvelle vie 
new life for old bones
vous ne pouvez choisir qu'une seule 
you can choose only one weapon
ee: vitesse 
speed
 man force 
strength
 ful feu 
fire
 dod vide or uide 
empty
ve suis indespensable a tous les 
place remedy in alcove
la porte ne s'ouvrira que s'il est place un objet de la meme matiere dans l'alcove 
the door will open if an object is placed in alcove
  think this has to be a club or similar
j'ai reussi a dechiffrer ces lettres murale prenez le surement utile 
I managed to decipher the letters - take the parchment it will be useful to you
vous n'irez pas plus loin 
you shall not pass
j'ai cache la cle dans la pierre 
I hide the key in the stone (think this is wall)
niveau 
level
est est 
east east
 sud sud 
south south
 ouest ouest 
west west
 a terre 
ashore (literally) you are there
j'ai ete mordu par des vers geants je me sens de plus en plus faible j'ai trouver un remede 
I was bitten by giant worms. I'm feeling weaker and weaker. I must find a remedy
j'ai trouve l'emplacement du symbole mural il se trouve au niveau 1 j'ai note le chemin a suivre 
I found the location of the symbol wall. It is at level 1. I note the way to follow
il existe un remede qui guerrit du poison 
there is a remedy that cures poison (i think this is correct
il existe un sort magique qui permet d'ouvrir les portes a distance 
there is a magic spell that opens doors from a distance
 
			 
			
					
				Re: NEW DUNGEON BE GOING TO COME
				Posted: Mon Jun 21, 2010 5:58 pm
				by the master
				Can someone help me please.  I have just picked up the Zo scroll and 4 mummys have appeared behind me.  I cannot fight them off so I am wondering if I should have picked up the fireball or poison scroll by now.  If so can someone tell me where it/they are.  Thanks
			 
			
					
				Re: NEW DUNGEON BE GOING TO COME
				Posted: Mon Jun 21, 2010 7:37 pm
				by beowuuf
				Sorry, I pressed edit instead of quote in your previous reply, hope I didn't mess anything up too badly!
Anyway, one small correction: (from google translate though)
la porte ne s'ouvrira que s'il est place un objet de la meme matiere dans l'alcove 
the door will open only if an object is placed in the same matter in the alcove
That's why the solutions mentioned work, and also explains why another similar door closeby also opens how it opens.
As top the Zo area...hmm, I think the fireball is later 
As far as I can see, you need to get three gold keys before you can get the fireball spell, and you face a similar fight. It's near the end of level II
. Can I suggest knowing you will trip the trap, you do everything you can do fight them off - prepare healing spells, shield spells if you have the mana, and ensure all your back row are constantly throwing out fear effects. It's a tough fight if you aren't prepared for it, but once I was prepared for it, it worked out ok. And as long as one person makes it out ok, the VI altar is not too far away so it's also survivable in that mindset too 

 
			 
			
					
				Re: NEW DUNGEON BE GOING TO COME
				Posted: Mon Jun 21, 2010 9:37 pm
				by lbk
				@Beowuuf:  I don't know if I am lucky, but most of the puzzles up to where I am are pretty straight forward. I really do feel that I am missing a great deal of story, as I have no idea what is going on.  I will have to try google, hopefully that will help.
@the master:  Beowuuf is right as far as I know, you cannot avoid the fight.
(edit) I just read that translation you posted right above me Beowuuf, I have a set of items that I try in each aclove that needs to be opened. I guess that could be considered lucky. 
(edit) I was looking for a key I already had, but the translations were nice to finally know what is going on kinda. 

 
			 
			
					
				Re: NEW DUNGEON BE GOING TO COME
				Posted: Mon Jun 21, 2010 9:52 pm
				by beowuuf
				That was exactly what I meant by lucky - I suppose there were a couple of answers, but yeah, you lucked out placing them unless you placed everything 

 
			 
			
					
				Re: NEW DUNGEON BE GOING TO COME
				Posted: Tue Jun 22, 2010 2:22 am
				by raixel
				Hmmm. I'm only getting 14 k/sec on this file, even though on Zshare I usually get 150-200 k/sec.  This isnt happening with any other files on Zshare or on the net in general, and im not downloading anything else. Has anyone else had this problem? 
It says it'll be done in an hr.  

  (twiddles thumbs)