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Re: DM themed play-by-post D&D game : OOC thread
Posted: Fri Oct 16, 2009 10:46 pm
by money
hmm.. it gets stranger, just tried to remove IE8 and managed to some degree well.. In Win 7 you ahve to "de-select" as an option to windows extras as in win9x) but when you re-select it's stillgot some settings... but it didn't fix the problem

Will have to work from this PC for the time being! Think I might submit an error to MS, you never know!
edit: some other sites are working, Sky etc. could this be a DM site problem - only ask because earlier I opened several tabs (some logged in some not) and it went a bit odd... I assume all login stuff is storred on local drives etc?
Re: DM themed play-by-post D&D game : OOC thread
Posted: Fri Oct 16, 2009 10:54 pm
by Ameena
Ooh crap I was gonna update my post to finish the search, wasn't I...yeah I better do that now...
Edit - Ooh, you posted while I was reading the OOC thread. Oh well. Haha, woot, I was right about the Altar

. But hopefully we won't have to use it...
I don't imagine Ameena will have any clue as to what it is. I wonder if anyone will think to tell her. Well, she'll probably ask anyway. She still hasn't got an answer as to wtf the scary bandage-monster was that they fought before. If she was more confident about the whole situation, she'd probably still be chattering away and asking questions...
Re: DM themed play-by-post D&D game : OOC thread
Posted: Fri Oct 16, 2009 11:02 pm
by money
just as a side note, installed opera 10 and it works on same machine... wiered!
Re: DM themed play-by-post D&D game : OOC thread
Posted: Fri Oct 16, 2009 11:09 pm
by beowuuf
Hmm, so seems to be a local cookie problem (or an out of date cookie problem with how our site serves browsers) or something.
That sucks! I guess keep looking for IE patches, assuming this might be some compatiblity issue.
Can you use Firefox or Chrome? That might show, because they should be current browsers too, so it would definitely show some weird compatibility glitch.
Not getting IE8 until windows 7 comes out next week and it gets installed on my new computer, which I then have to get delivered somehow!
@Ameena - hopefully my choice of narrative still allows you to react to the end of the search aswell! And yes, you were right, I need to make a list of stuff to show everyone at the end when you've guessed some stuff.
Re: DM themed play-by-post D&D game : OOC thread
Posted: Fri Oct 16, 2009 11:12 pm
by money
even stranger- it works fine if IE8 is running in "inPrivate" mode - so something definitely up... just tried everything i can to remove cookies and history... oh well.. perhaps MS will get back to me on Monday. for now i have solutions!
Re: DM themed play-by-post D&D game : OOC thread
Posted: Fri Oct 16, 2009 11:31 pm
by beowuuf
Well you are supposed to be demonstrating for them, so you'd hope they'd deal with your queries quickly!
Re: DM themed play-by-post D&D game : OOC thread
Posted: Fri Oct 16, 2009 11:38 pm
by Ameena
You could always make a list now of stuff I've managed to guess so far...I'm not sure what else I've worked out ahead of it being shown apart from this Altar we've just discovered.
Re: DM themed play-by-post D&D game : OOC thread
Posted: Fri Oct 16, 2009 11:41 pm
by money
Ameena, I just wish i had the time to concentrate on everything that is said - I feel that we miss so much by getting a post in even though (oddly enough) this is a slow game in DM terms i guess! I have made a promise to myself that will most likely be broken next week!!!! that i will take the time to catch up on the story in it's entirety... just hope i can get the 3-4 hours it will most likely need.
Re: DM themed play-by-post D&D game : OOC thread
Posted: Fri Oct 16, 2009 11:53 pm
by beowuuf
Part of that is my fault, I should be scaling back the post quantity so you don't have to wade through tons of stuff!
Speaking of which, something I didn't finish last week was wading through all of the previous IC/OOC posts and create a cheat sheet for myself so I can remember what's happened and where everyone is later!

I can PM you it money so you can catch up quickly too

Re: DM themed play-by-post D&D game : OOC thread
Posted: Fri Oct 16, 2009 11:56 pm
by money
Thanks beowuuf, feel like your holding my hand through this - but believe me, it's needed!!! Thanks again

Re: DM themed play-by-post D&D game : OOC thread
Posted: Sat Oct 17, 2009 12:03 am
by beowuuf
All part of a DM's job.
There's no fun playing with you guys
then killing you if you are distracted by unknown rules or too much text or whatever! So happy to do any hand holding
leading you all to a spiked pit.
Re: DM themed play-by-post D&D game : OOC thread
Posted: Sat Oct 17, 2009 12:06 am
by beowuuf
Oh, OB, I forgot to ask in the IC thread, can you roll me a knowledge (religeon) check please? This is not for your rune discovery. You can add a +1 bonus for your cleric level, and a further +2 for magical apptitude.
Re: DM themed play-by-post D&D game : OOC thread
Posted: Sat Oct 17, 2009 12:07 am
by money
I'm just pleased luck is on our side, if the "triping over flaming bandages" is anything to go by

Re: DM themed play-by-post D&D game : OOC thread
Posted: Sat Oct 17, 2009 12:11 am
by beowuuf
Yeah, I don't mind. So far scoring a low level-check against a poor intimidation roll for a trolin, some other poor roll around the same time, and that bandage trip means the 20's are due any second now...
Re: DM themed play-by-post D&D game : OOC thread
Posted: Sat Oct 17, 2009 12:14 am
by money
Keep dreaming.... keep dreaming!
Re: DM themed play-by-post D&D game : OOC thread
Posted: Sat Oct 17, 2009 11:51 pm
by beowuuf
Schools added now for money's benefit (well, him to start with perhaps).
http://www.dungeon-master.com/forum/vie ... 69#p100569
Re: DM themed play-by-post D&D game : OOC thread
Posted: Sun Oct 18, 2009 11:48 pm
by beowuuf
Ok, I seem to recall OB saying he was busy this week (last week) so I guess I'll do the normal update Monday evening thing instead to let him react.
Everyone else has homework!
money - have you picked your class to level up in yet? Taking a level in rogue has benefits, but you're starting to get some power finally as a wizard...
Ameena - umm, you've got D&D tomorrow, but if you've got some free time can you look into both real work tracking by scent (i found a few good websites a while back) and also read the D&D rules on 'tracking by survival skill and also the scent ability of monsters? There's asearch function to find both those topics in the rules. Obviously the rules are constructed to avoid having to be wishy washy in narrative descriptions and abilities, except a scenting things seems to be a thing that could slip through the cracks. I think the scent ability combined with the survival tracking is the way I should have gone originally. If you can look into the real world stuff then check the rules out, it would be good to agree on a way for it to work in game.
Ian - darn, your one kinda needs me to PM stuff to you... I'll try to get to it last thing tonight so you have something to bounce back first thing tomorrow. Work's going to be insane this week (boss is away right when customers start blowing things up and wanting stuff shipped right away) so I think my general comp time, even at lunchtime, will be very limited
Anyway, need to finish some chores then get some sleep for an early start tomorrow. Update tomorrow evening! Hope you lot had a good weekend!
Re: DM themed play-by-post D&D game : OOC thread
Posted: Mon Oct 19, 2009 12:08 am
by Ameena
Hrmm, how exactly do you mean, about real scent-tracking? You mean, you want me to look into finding a way to make sniffing for stuff a more detailed skilll, or something?
And while I do have DnD tomorrow, I don't have work (I don't normally work Mondays and Thursdays but I have done for the past few weeks 'cause they asked me to, but I haven't been asked to work extra next week

), so I'll be at home till about half four. Of course, I won't be on the forum much during that time...might pop on quickly before I go out - been replaying NWN otherwise

. But I'll be sure to pop on quickly when I get home tomorrow night

.
Re: DM themed play-by-post D&D game : OOC thread
Posted: Mon Oct 19, 2009 12:37 am
by beowuuf
Nah, no more detailed rules are needed, there already exist three things that, in tandem, cover scent and tracking by scent.
The rules are basically found through these three areas:
http://www.d20srd.org/srd/skills/survival.htm
http://www.d20srd.org/srd/feats.htm#track
http://www.d20srd.org/srd/specialAbilities.htm#scent
I want you to check the internet on real life things that trainers say about the abilities of trained sniffer dogs to catch and trails scents, aswell as anything on a rat's sense of smell. That way you're not relying on my intepretations that I haven't had a chance to double check again.
I want to find a fair way to incorporate the rat's sense of smell and the real-life timings on trailing things (since that helps the narrative if there's a way to go further back and 'see' history) but I don't want to unbalance the game to do it, marginalise anyone else's character, nor go too far outside the rules.
Anyway, that was all, let's nail down some cool applications but some logical limits to the murafu nose so I can keep feeding out information without worry
Something to think about - I assume that the murafu became the murafu, in whatever way it happened, by giving up some small part of pure ratty DNA and abilities to have some different bipedal qualities. Hence why I've diluted the rat racial bonuses (which are logical for tiny lil critters but become game breaking when applied to players). So I wonder how much of the murafu nose /processing has survived now they have to use parts of the brain for all this other races languages and customs and also have diverse understanding or the items they make and use and take
Anyway, I need sleep, it's now getting a little late to be getting up early and functioning well to talk to customers tomorrow

Re: DM themed play-by-post D&D game : OOC thread
Posted: Mon Oct 19, 2009 12:05 pm
by oh_brother
beowuuf wrote:Oh, OB, I forgot to ask in the IC thread, can you roll me a knowledge (religeon) check please? This is not for your rune discovery. You can add a +1 bonus for your cleric level, and a further +2 for magical apptitude.
I rolled a
20 + 1 + 2 = 23. Aarrrggghhh, I am wasting my 20s on rolls that don't need them!! Was not around over the weekend, but posted IC now.
Re: DM themed play-by-post D&D game : OOC thread
Posted: Mon Oct 19, 2009 1:52 pm
by beowuuf
Well, for starters everything you as a player about VI altars don't be shy assuming Westian knows it too!. You forgot your innate knowledge(religeon) skill bonus too which easily knocks a DC25 check on the head. DC25 is pretty good
I'll update tonight, where you'lll get more narrative background about them and their use
Edit: Lol, infact exactly as you did post anyway. Except we can do bettre than that...
And cool, you picked up the scroll too. Looks like after the slow exploration you're about to get two major bits in one go!
Re: DM themed play-by-post D&D game : OOC thread
Posted: Mon Oct 19, 2009 3:10 pm
by Ameena
Well, maybe the murafu are worse than rats at some things, but bear in mind that though you say their brains would have to make room for sentience, said brains are also considerably larger than those of a rat

. Let me see, what can I say about murafu senses...
Code: Select all
Sight - Rat sight isn't great. Apparently they're colourblind and can't see red very well. I don't fancy the murafu being colourblind so they can see in full colour, at least when it's light. But their eyesight when it's light isn't really fantastic - they can see quite a way. Several metres clearly, I would imagine - they can leap quite a way, remember, like normal rats, so they'd need to see where they were leaping to. I would imagine that their long-distance vision doesn't quite match up to that of a human's. I'll just use human as the basis for comparison here, since they're the sort of "average" race. Murafu sight by night I would imagine to be worse than their daytime sight, of course, but not so much that they can't see a paw in front of their noses. Like cats and things, they can probably make quite good use of low light in order to see. Or you can nerf this a bit, for gaming purposes, and say that they're better at seeing things by moonlight than by torchlight (it's a different type of light, after all). Maybe they're used to looking out for moving shadows (potential predators), which by moonlight is easier because the light is still. Torchlight flickers all over the place, so they'd get nervous around it because no shadow stays in the same place for long. Although a murafu's sight isn't great, other senses make up for it so a blind murafu wouldn't be much worse off than one with sight - they'd probably just be worse at reacting to things coming at them quickly (unless said things made any noise).
Hearing - Murafu hearing is excellent. While their sight isn't amazing, their hearing is one of the senses that makes up for it. Although rats are omnivorous and can eat pretty much anything, they don't really hunt prey as such but are prey for plenty of other creatures so alertness and environmental sentsitivity are rather a necessity for them. The same is true of murafu. I would expect murafu ears to be pretty much the same as rat ears in terms of sensitivity. If there was a conversation going on in the next room of a building, where a human might only hear a mumble of voices, a murafu would probably hear it almost as clearly as if there was no wall (though might have to press an ear up to the wall to clearly distinguish every single word, especially if there was background noise). I imagine that a murafu could, indeed, hear a pin drop.
Smell - Another of the murafu's fine senses. Along with touch, murafu can use smell as a substitute for sight. They are capable of recognising an individual by their scent. To a murafu, each race has its own sort of smell - call it a blood smell if you like. A human who'd spent all his time living in caves and a human who'd spent his whole life in a forest would still both carry the basic human smell, detectable by a murafu. On top of that, there would be the specific smells of the individual. So the cave-dwelling human might smell of various minerals, fungus, etc and various creatures that he might have interacted with in his habitat, while the forest-dweller would have an obvious smell of plants and things. Even if there were two forest-dwelling humans who lived in exactly the same place, they'd still have an individual, personal smell which a murafu would be able to detect. If these two humans both passed along a path and then took different routes, the murafu would easily be able to find both scent trails. As the trails grew older, the scents might be harder to distinguish (the murafu would know a human had passed, and if familiar with both humans might know that it was one of the two, but may not be able to tell specifically which one as the personal scent is the quickest to fade). Some surfaces can retain a scent longer than others, and other scents can mix in and confuse the trail. But if a whole crowd of humans had passed along a path and a murafu was searching for a particular one, they might still be able to detect that person's scent for a while afterwards. The scent of one species among a host of many others (for example, a lone elf among a crowd of orcs) is much easier to distinguish, as then the murafu only has to concentrate on the race-smell, rather than going into the finer details of the personal scent. Things like plants are easier to smell, since it's never necessary to differ between two individuals of the same species of plant, and every plant species smells different so only the "race-smell" needs to be sniffed at. Inanimate objects can also carry their own scent. Wood, for example, has a smell, but different types of stone may be difficult to distinguish unless the murafu has spent much time around them - their noses are more attuned toward smells of life (or death) than toward inanimate objects. On a final note regarding this sense, smell is one of the more important social senses of a murafu - two murafu, on meeting, will brush their noses together, getting the scent and remembering it. Murafu will do this whether the fellow murafu is a stranger or not - it could be compared to a human handshake, or two dogs sniffing each other's rear ends. Murafu will also, of course, want to get the scent of other creature in the same way upon meeting them, but they know that getting so physically close to someone, particularly a stranger, tends to be frowned upon and reacted to with confusion, suspicion, sometimes even fear. The murafu don't really understand such behaviour to a friendly greeting, but accept that other races don't have the sensory abilties or social structures that they do, and resist instinct whenever they meet someone of another race.
Touch - Probably joint with smell as the most finely-tuned of senses. At least, when used through the whiskers. A murafu touching something by hand cannot get a good sense of what something is made of, or what it feels like - most of their tactile input comes through their whiskers, which are immeasurably more sensitive than human fingertips. A murafu can brush their whiskers against a surface and quickly find every little nook, every imperfection, every tiny little bump or crack. If a murafu were to blindfolded, handed an uknonwn object, and told to identify it, they would be able to do within seconds by simply giving it a whisker-whiff, provided they'd had contact with an object of that type before. Touch is also probably the most highly-regarded of all the senses when in a social context. When murafu meet, they will always sniff each other, learning a new scent or remembering an old one (depending, of course, on whether or not the other murafu is one they've met before), but after that they will happily touch each other. Murafu like to sit close whenever possible - eating, talking, especially sleeping. Murafu are happy to sleep in a similar way to rats - all together in one big comfortable heap. When one murafu detects a negative emotion (sadness, fear, etc) in another murafu, the instinct of both is to sit close together, not necessarily speaking but simply sharing contact and offering reassurance by simply being there. An unhappy murafu never turns away this contact, and the other murafu is happy to give it. Unlike other sentient races, murafu don't interact with their hands (forepaws) very much. Their heads are much more dominant when it comes to social interaction - little movements of the ears or whiskers can convey a great deal of information, and when interacting with other races, murafu take care to remember this, as they ensure they also remember the usual dislike of physical contact. It seems that when two members of another species rub up together (not like that...I mean with clothes on, tell your brain to stop being dirty :P), they are doing so because they wish to engage in mating behaviour. As such, attempts by murafu to perform physical reassurance on other species can sometimes be misinperpreted, as can attempting to sleep in their company. Travelling murafu are usually more content to come across a fellow murafu and cuddle up with them, because they each know that neither of them minds, and both of them prefer it.
Taste - Since I've covered the other four main senses, I might as well mention this one, thought there sin't much to add. As with humans, most information on the taste of food comes through the smell. If an unfamiliar food smells alright, a murafu will try it, but like rats they won't eat much - just a tiny nibble to begin with. If they've felt no ill effects after a while, they'll consider the food safe and will eventually eat some more of it. If they try and unfamiliar food and soon after find themselves feeling ill, they will thereafter avoid that particular food, and will also caution other murafu against eating it - this behaviour is more or less identical to that of rats, and is something of a necessity as, like rats, murafu can't vomit. Therefore any harmful substances they ingest can't be expelled and must run their course through the body, whatever effect they might then have. A murafu will always sniff any kind of food before eating it, even if it's familiar.
Wooo...that took a while. Well, you did ask for info, and you know what I'm like with the whole long-windedness thing

. Should you require further brain-death-by-uber-lengths-of-text, please feel free to ask me any further questions about this wonderful race of mine

. There are probably some things I missed out, and didn't really say much of it in context to the game. Well, I think I started out that way, then as usual it sort of evolved in the process of being written. Meh. Maybe some of it will be useful, if you can trawl through and find it

.
Teehee, edited the large bit to make it easier to search the OOC thread ;p -b.
Re: DM themed play-by-post D&D game : OOC thread
Posted: Mon Oct 19, 2009 4:39 pm
by beowuuf
Ok, Falkor's action causes somethign to happen, so now OB has posted Westian's action, no one should post ahead of Falkor's movements, only 'sideway'

.
Re: DM themed play-by-post D&D game : OOC thread
Posted: Mon Oct 19, 2009 5:36 pm
by oh_brother
"Sideway"? So you mean we can do RP stuff, as long as we don't do actions? And have you recovered from your cold?
Re: DM themed play-by-post D&D game : OOC thread
Posted: Mon Oct 19, 2009 5:52 pm
by beowuuf
Basically, yes! Falkor might just be taking a while getting the light going, but you can't decide to read the scroll by the light of Falkor's two torches, for example
And yeah, cold seems to have gone, replaced by triple the workload this week! Hence no lunchtime update.
Re: DM themed play-by-post D&D game : OOC thread
Posted: Tue Oct 20, 2009 12:22 am
by Ameena
Wargh, someone put my post in a weird box...well, it was rather huge. Now do that with all
your posts, Wuffy

.
Re: DM themed play-by-post D&D game : OOC thread
Posted: Tue Oct 20, 2009 12:28 am
by beowuuf
Mine are tiny and perfectly formed! Plus you have mod powers on this forum too, remember!
Re: DM themed play-by-post D&D game : OOC thread
Posted: Tue Oct 20, 2009 12:38 am
by Ameena
Yeah, but I was talking about your posts, not your...ohh never mind

.
Anyway, was any of the info in that post actually useful? It always happens...I end up writing way more details than I planned to, lol. Well, actually, I suppose I don't really plan as such...just kinda start writing and then sort of...finish...eventually

.
Re: DM themed play-by-post D&D game : OOC thread
Posted: Tue Oct 20, 2009 8:08 am
by beowuuf
Anything's good for flavour text. There's no point in giving mechanical exceptions for things though, because the rules are quite robust and give wiggle room in interpretation of whether bonuses come from, and assume a law of averages for other minor concerns.
Interesting about the poor colour (red) sight.
Re: DM themed play-by-post D&D game : OOC thread
Posted: Tue Oct 20, 2009 8:25 am
by ian_scho