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Posted: Tue Jun 21, 2005 5:19 am
by ADDF_Toxic
I'm working on a pair of dungeons for CSBWin. One I think is finished, the other is just getting restarted...AH...started.

Posted: Thu Jun 23, 2005 12:51 pm
by Adamo
Sorry, Dungeon Suddenly Delayed (Just incase you were thinking it would come out so soon)
Hi ADDF! what do you mean about it? did you loose your dungeon? what was the reason of delaying?

Posted: Thu Jun 23, 2005 2:43 pm
by ADDF_Toxic
Dzien dobry Adamo. I said somewhere that my dungeon was getting there. Someone might have read it, but now I'm waiting for my other dungeon to be complete, and *growls* I'm trying to figure out how to do something, which nobody is replying to *growls again*

Posted: Thu Jun 23, 2005 5:31 pm
by PaulH
We're all trying to figure out how to do things, be patient.

Posted: Fri Jun 24, 2005 12:37 am
by ADDF_Toxic
It was replied to. I'll figure it out sometime

Posted: Fri Jun 24, 2005 7:34 pm
by Mindstone
Im making the Epic Tauroggs lair (Has anyone already used that name?).
It will be hard trying to make it all original, but ive got all the time in the world, and Im currently playing CSB and Conflux 2 (No exams hurrah!), so ive got a whole load of inspiration, and all the time in the world.

Posted: Sun Jun 26, 2005 11:18 pm
by ADDF_Toxic
I haven't used it.

Posted: Mon Jun 27, 2005 12:54 pm
by Adamo
I`m working with the "Dungeons of death" on CSB. I wish you patience on working with your customs, because it is hard to learn using the editor. I have allready spent about a HOUNDRED (!!!) of hours making custom graphics (unfortunatelly I`m not a good painter :( !!!)
Luckily I finished my sessions, so I have some time to work.

Posted: Mon Jun 27, 2005 3:45 pm
by ADDF_Toxic
Adamo, that would be hundred. I can understand why you didn't know how to spell that.
and thankyou

Posted: Tue Jun 28, 2005 10:28 pm
by ADDF_Toxic
I do believe all I have to do now is add something using DSA and then test it.(My dungeon)

Posted: Wed Jun 29, 2005 5:53 pm
by PaulH
I also use a 'rolling' test in my dungeons. Thats is complete a section, add a teleporter from HoC to new section and test. So when I get to the final test game, I am not stopping and restarting every 30 seconds. You'll make many silly mistakes, believe me!!! Test and test again, and try to envisage every plausible scenario. And test again. And again.

Posted: Wed Jun 29, 2005 6:02 pm
by ADDF_Toxic
I did do that rolling test thing while I was making the dungeon. What I'm doing is test, if I find something wrong, I write it down on my trusty notepad, and if I can't continue because of it, ah, I found a way to edit it. Hehehe

Posted: Wed Jun 29, 2005 6:05 pm
by PaulH
Hehe, get a big pad... my 1st run through ToC used up 8 A4 sheets of paper, and there are STILL errors!

Posted: Wed Jun 29, 2005 6:09 pm
by ADDF_Toxic
EEK! Yeah! I got junk on there from something I did at school(two sheets) and I already tested a bit, then got rid of it. It was actually a bit annoying! I kept on having to restart it when I had it on DM PC 34 because I had a room full of Chaos' which always teleported into my path.

Posted: Fri Aug 05, 2005 10:57 am
by Adamo
While I`m making my custom, I wonder, which sort of DM/CSB games do you people prefere:

1. big (20 levels or so), but "extensive", like DM with a lot of empty spaces and corridors

2. small (10 levels or so), but "intensive", like CSB, with a lot of fights & riddles and not so much empty spaces, corridors etc.?

thx for answers!!!

Posted: Fri Aug 05, 2005 11:22 am
by beowuuf
I tend to check for secrets and try and map in my head, plus large areas can get boring to walk through. Personally I think intesive is much better, though the occasionally larger area is a nice diversion

But I don't think DM is that bad - it seems a long walk, but it is fairly densely packed (for example worm level) Compared to that other custom dungeons that have sprawling levels tend to feel much longer (I think because drawing what looks sprawling makes something much longer than something that feels sprawling)

Posted: Fri Aug 05, 2005 1:46 pm
by Trantor
I agree with Beo here, I prefer smaller dungeons that are packed with action. DM is still ok, but anything less to do and more to walk would be a bit boring to me. CSB is an extreme example of intensivity, though, and something that in its complexity and full-packed-ness is hard to reach again. I'd say something between DM and CSB would be ideal for me, but more leaning towards CSB.

Posted: Sat Aug 06, 2005 11:39 pm
by ADDF_Toxic
I like riddles, but not as much fighting. It's still good to put some fighting in there, or else it might get boring.

Posted: Thu Aug 11, 2005 10:28 pm
by PaulH
ADDF, how is your new dungeon coming along?

Posted: Thu Aug 11, 2005 10:46 pm
by Trantor
I actually did two small levels for my dungeon. It is still in its very early stages and will take at least a few months before it will be finished, but I thought I would tease you a little. :wink: I try an atmospheric and story-line driven approach here that focuses less on gameplay.

Posted: Thu Aug 11, 2005 10:48 pm
by PaulH
.. which I have seen and am very impressed with! Also seen some of Beo's work - magnificent. 2 months and I'll have my new creation ready. Possibly.

Posted: Fri Aug 12, 2005 9:03 pm
by beowuuf
Story line drive soudns really good - can't wait to see it. I don't know why stroy drive = less gameplay... lol, then you didn't liek the walk around/puzzle bits of Half Life, which were all tory and atmosphere, so this might mean it's really good then : )

Posted: Sat Aug 13, 2005 1:44 am
by PaulH
er, run that through a spell check my old fuzz ball?!!!

Posted: Sat Aug 13, 2005 10:07 am
by beowuuf
Meh...effort...meh...raining... *zzzzzzzzzzzzzzzzzzzz*

Besides, half life is so right wing propaganda , gordon is such a tory name, and you are a FREEman, and it showing 'no, look, even if you are working class in a tory run society you too can have all the opportunities in the privatised science company, like getting to shoot people and save the world. And see how all the enemies have no possessions and stuff? Huh? Huh? See, it's saying 'in labour run country you will be bouncing around and not knowing what's goign on really and have to do impossible annoyign jumps and really feel a bit let down by their world and then there is a big fat monster at the end that is an amalgamation of lots of other people and he'll kill oyu with lightning bolts

See, it's just so BLATANT!

Posted: Sat Aug 13, 2005 2:06 pm
by Gambit37
What on *earth* have you been smoking, mate?

Posted: Sat Aug 13, 2005 2:24 pm
by beowuuf
English air for two days : P

Posted: Sat Aug 13, 2005 5:29 pm
by ADDF_Toxic
I haven't been working on my dungeon lately, but I am trying to get into it. I've had a few things interfere with my free computer time lately, including company and now, I am not on the computer for free playing, It's something I normally do Sundays, but I'm doing it on Saturday this weekend because we have plans all day Sunday. Hopefully Monday I will get back into DMing(Did that make sense?).
PaulH wrote:Hehe, get a big pad... my 1st run through ToC used up 8 A4 sheets of paper, and there are STILL errors!
Well, it could be a Dungeon Master thing, being an older game or it's just you because I'm not finding that many errors on another map-makable game(make sense? I meant game where you can make custom maps), a newer game, which is what I do most Sundays.

Posted: Sun Aug 14, 2005 11:21 pm
by Adamo
How`s progress on your dungeons ADDF, Trant, Beo, PaulH and others? Zyx, how`s your next release of Conflux? I`m currently working on 10-11 levels dungeon.

Posted: Sun Aug 14, 2005 11:29 pm
by PaulH
My dungeon is just a great big nasty mess of raw work at the moment, about 20 levels or so which I am currently 'layering', adding bits to each level all the time. It will not play like 20 levels though. I have started sending bits away to be playtested, and feedback has been good, ao hopefully I shall have a release in a couple of months. BUT... I am still deciding whether to plunge headlong into DSAs. I am a lazy bugger.

Graphics are about complete, so on the whole pretty pleased with it but am not rushing.

Posted: Sun Aug 14, 2005 11:44 pm
by Suule
Well I've started working on my dungeon after compiling my custom graphics .dat I estimate it to be around 15-17 levels. I'm currently trying to figure out how to do shops with DSAs. Also it will take time to balance stuff out and getting it debugged. I'm working on my laptop on it so I will be able to take my work anywhere I go.