Re: Converting CSBWin graphicengine to a OpenGL 3D engine
Posted: Sat Oct 30, 2010 10:20 am
RTC has the feature, so if you load up the editor you should be able to pull the graphics from there via screen grab or other means.
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My thoughts about the map in DM: Map feature is rather always cool (well, not always.. it depends of the game type.. sometimes it makes the game too easy). In CSB Amiga map was usefull, but implemented in a bit wrong way.. What I mean is that when you change your direction (NSEW), the map also changes direction to the viewport. It`s making a mess. I think it would be better if the map is unchanged (always N), but it`s the party that is changing position on a map marked by either /\ (facing N), \/ (facing south), < (facing west) and > (facing east). But then again, original CSB mapping might actually be good for 3D game..! It`s hard to say. Oh and one more: the map might be filled while exploring the dungeon, like it was in Black Krypt.I am playing CSB now are a little bit annoyed over not having the map-scroll.. So I was thinking about inserting it into the game.. Does anyone has a screenshot of what the map looks like on CSB for amiga?
Does anyone has a screenshot of what the map looks like on CSB for amiga?
I do not agree with you Adamo. I prefer the map always showing me the same direction as what I see in the viewport, it is more logical and more pratical. Also, in CSB, the magic map is here to help you finding your way or building your own maps : remember that there are many invisible teleporters that send you in other levels. With an automap (which is different from the DM magic map) that would be somewhat weird to see you jumping maps from maps, and that would destroy some of the fun in CSB, isn't it?CSB Amiga map was usefull, but implemented in a bit wrong way..
Perhaps you should try spending more time with Rasmus and less with Trantor on the chat.Sophia wrote:Rasmus what have I done to you?!
I'm innocent. This time.Jan wrote:Perhaps you should try spending more time with Rasmus and less with Trantor on the chat.Sophia wrote:Rasmus what have I done to you?!
Genius. If you tell me that this could work with conflux (that is, csbgraphics.dat, skins, custom portraits, overlays, supplementary monsters, palette changes and decorative DSA) I will follow you to the end, to hell if that's our fate (or rather, as far to Conflux4). In witch case I would make a use of those optional functions and moves. But it's a long way from now.if anyone wants to import the OpenGL engine into some other version of CSBWin.
beowuuf wrote:I remember a tendative idea in RTC of faking heights - such as a creature on a dias that was attacking you, you could go up the dias to attack him, and then on the dias you would have creatures on the floor under you could throw range spells at before going back down. And of course the grapple in RTC changed the dynamic of going back up and down levels with ease. So a way to look and move up and down might make for some very interesting things.
The complexities of designing all the fake 3D/2d graphics to make this kind of thing look convincing is too massive a task. That's the reason no-one has a completed example. It would make more sense to do this kind of thing as 3D models for a 3D engine. A one-point perspective fake 3D environment as created in DM/RTC is simply not suited to the kinds of complex environments you suggest; believe me, I've tried!Zyx wrote:@Beo: interesting ideas! That's something Adamsky or yourself could definitively exploit with RTC. Something like climbing a mountain, or rooms with no roof, going down a chasm through a staircase along its circumference, etc. Or recreating the Moria, or a fortress with high roofs, and i's ramparts, etc
I'm not saying it can't be done -- it could with plenty of time and patience. Just that it's highly complex and non-trivial.beowuuf wrote:Cows posted hypothetical graphics if I recall, but nothing that was ever realised.
I could be wrong, but as I see it all the 45 degree distortion etc. would be made by the opengl layer from Rasmus, just like it is now with walls(turning) or wallitems on place0. Or do I not get there something?Gambit37 wrote:The complexities of designing all the fake 3D/2d graphics to make this kind of thing look convincing is too massive a task.