Re: Dungeon Dwellers
Posted: Tue May 14, 2013 1:05 pm
Note that you don't have to have ways to move water around just because it's in the game - DK had water and DK2 had both water and lava, but because everything was on one level, you couldn't dig out the floor and make water/lava flow into other squares. But nor could you use either as any kind of resource - both were basically obstacles you had to bridge across (wooden bridges slowly burnt away if built over lava, so you needed to use stone bridges) in order to claim tiles on the other side. Water slowed down creatures who waded through it and was harmful to vampires. Lava was obviously something all creatures avoided (except the fire-immune ones, like salamanders, who could wade through it like water), and if pushed into it would take constant damage until they got out. It was a fun tactic to have a load of enemies coming at you across a one of your bridges and then sell the bridge beneath their feet so they all got dumped in the lava
. They'd then attempt to get to the nearest land in order to climb out.
There was one level where you had to stealth your way through a hero fortress, waiting for patrols to pass by and quickly dropping imps in to claim tiles and then picking them up before the patrol came back. If you were discovered, it placed the entire fortress on alert and they'd all come to attack you. So you had to keep your area of the dungeon sealed off with locked doors so that your creatures didn't go wandering. There were three uber heroes you had to capture and their patrols all took them across bridges over a large lava lake - once you'd claimed the bridges you could then sell them to dump the good guys in the lava, then rebuild them so the heroes would continue their patrols...and then do it again, thereby avoiding any major combat
. You did have to capture the named heroes alive but that was just a matter of rebuilding the bridge and dropping and imp by the unconscious hero in order to pick him up and take him to the prison (you failed the level if any of them died so you had to have Imprisoning turned on, plus a Torture Chamber in order to convert them). Good fun, anyway
.

There was one level where you had to stealth your way through a hero fortress, waiting for patrols to pass by and quickly dropping imps in to claim tiles and then picking them up before the patrol came back. If you were discovered, it placed the entire fortress on alert and they'd all come to attack you. So you had to keep your area of the dungeon sealed off with locked doors so that your creatures didn't go wandering. There were three uber heroes you had to capture and their patrols all took them across bridges over a large lava lake - once you'd claimed the bridges you could then sell them to dump the good guys in the lava, then rebuild them so the heroes would continue their patrols...and then do it again, thereby avoiding any major combat

