Agree on the Might and Magic games being super good - I've played VI-VIII, of which the former is my favourite. They are all great fun games, I enjoy the gameplay, the music, the size of the world and its openness and stuff (well, VIII was actually pretty small). It's all good. VI has a small collection of highly exploitable glitches to achieve supreme wealth and power, should you wish such. VII and VIII have a mini-game called Arcomage which you can play in the various taverns around the world. Much fun!
To respond to some of your points in your previous post...on the matter of Caveblazers, you don't
fully start from scratch each time. That is, there are certain items and buffs and stuff that you can unlock by completing various achievements, and you have a sort of "exp bar" that increases every time you game ends (which is almost always via dying

), and unlocks a new thing every time it hits the end - some of the stuff is just cosmetic things to modify your character's appearance, but there is usable stuff in there too. And of course you gain knowledge - each time a certain type of monster kills you, you then know
how that particular type of monster will try to kill you, and hopefully try to avoid it in the future

. The game does have a fixed number of levels and an ending, so there is actually something to aim for

. On the occasions that I manage to complete the game, it usually takes me around an hour...though I did manage to complete the Daily Run th other day in a relatively ridiculous 33 minutes because I had to rush (one of the random settings for that particular run was "Time Limit", so I couldn't hang around or the advancing ceiling of death would get me, which is why I tend not to last long on Daily Runs with that particular modifier

).
Viscera Cleanup Detail is gory in as much as there are body bits and blood and stuff all over the place, but it's not
super realistic, and nothing dies while you're playing - you're the cleaner, not the space marine (or whatever)

. Actually, I think it might be possible for
you to die in a few of the maps, and then respawn as a new cleaner and have to clear up your predecessor's dead body

.
If you like Diablo II, that's cool - yes, I enjoy that game too and still go back and play it every now and then. Some mod-maker has even remade it (well, somewhat modified due to the engine) in Grim Dawn! The skill trees in Grim Dawn itself aren't super complicated, I would say. It's the same engine as Titan Quest so it basically works the exact same way, just with different class names (well, they are called "Masteries" in these games) and a horizontal rather than vertical layout of the skill window. You start out with no class at all, with character creation basically being "Chose your sex and give yourself a name". The first time you level up you get a stat point and three skill points (or two stat points and three skill points in TQ). You can then look through each of the Masteries (Grim Dawn, with all expansions, currently has eight - Titan Quest with its original expansion had nine) and mouse over the skills and stuff and see what takes your fancy. You aren't committed to a Mastery until you actually spend a skill point in the skill bar thing (which is a sidebar in TQ, or a...bottom bar, I suppose, in Grim Dawn). Doing so increases your stats a bit more, with physically-based masteries contributing more to things like Physique (Strength in TQ) and hp than the more spellcasting-focused ones, which you can probably guess lean more toward the more magical-oriented stat (Spirit in GD, Intelligence in TQ). Increasing this bar also gradually unlocks the actual skills, tier by tier, which you can also spend skill points in to actually do cool stuff. Skills with a square icon are "active" skills, which actually need to be cast in order to do anything (includes things like activated buffs or summoned pets), while those with a circular icon are "passive" skills, which either give you a constant effect or, if linked off an active skill, instead boost/modify that skill in some way. In GD when you hit level...ten, I think (eight in TQ), you have the option to commence work on putting points into a second Mastery alongside the first. You can do this at any time, though, so if you hit that level and would prefer to just keep focusing on your original mastery for now, you can absolutely do that. Any two Masteries can synergise together, though obviously some can work better together if they have a similar focus. Generally I go for "Decide which type of damage I want to focus on and pick a main skill that deals it, then any other skills that either boost that damage in some way or otherwise buff me and give me health regen and stuff, and also I want at least one pet"

.
On the subject of Ark, yes it's a gorgeous game. It's fun, too. I agree it is very expensive at its base price (like fifty quid or whatever it is). When I got it, it was on sale at half price but I saw it as cheap as eight pounds a few months ago - grab it in a sale. There are currently four (with a fifth coming in a couple of weeks) maps playable with just the base game, so you can do plenty with just that. In terms of paid expansions there are three-and-a-half of those so far (as the latest one, Genesis, is being released in two parts - the first was at the end of February, the second is due later this year), but they are all basically just more maps to play so don't have any effect on the maps of the base game - each map is a self-contained thing and most of them have at least a couple of species unique to that map. It's one of those creative games where you can basically do what you want, like you would in, say, Minecraft. Spawn in, try not to die whilst harvesting resources and building a base, build up enough stuff to not worry so much about getting munched, and then do whatever other stuff you fancy

. And in the specific case of Ark, tame and ride dinos and get them to do your work because some of them are way better at harvesting those resources than you are

.
Of the games you've listed as playing, I've at least heard of some of them but haven't played most of them

. Devil May Cry I've heard of but that's about it. Prince of Persia...I played the original, back on the Atari, but when they brought out the first "new" game (Sands of Time) I did play that one a bit but didn't get super far and haven't play any of the others that came later (but my sister did so I watched her play some of it). Star Wars Battlefront I've heard of (was that the one where the company got in major trouble for blocking all the desirable content behind a paywall? That was EA, wasn't it? Boooo) but again, not played. Haven't played any Tony Hawks games but I don't even know if they are on PC and anyway I can't say I have any interest in skateboarding (outside of those few side-levels in Spyro Year of the Dragon

). And I've seen bits and pieces of Resident Evil gameplay from a bunch of the games but horror isn't my thing, so I'll pass on ever playing any of them

.
I have played so many RPGs over the years...recently was replaying Divinity II (Dragon Knight Saga version), and need to replay the earlier-mentioned Might and Magic games again some time soon. Dragon's Dogma is one that kept me very busy for about six months when I first played it a couple of years ago. Perhaps a little light on the "RP" side of an RPG, but still, I got to run around a a reasonably-sized world shooting arrows at stuff. Certain aspects of that game reminded me in part of Dragon Age Origins (three NPCs with you as a party), Dark Souls (no hand-holding, over-the-shoulder camera view), and the aforementioned Divinity II (over-the-shoulder camera, general running around freedom of the world).
I have played Monkey Island...the first two, at least. And the fourth one, actually - Curse of Monkey Island (the third one) passed us by, somehow. I do like those old point-and-click adventures, though. Others I have played include Simon the Sorcerer (both games), Discworld (both games), and Day of the Tentacle. Good fun stuff

.