Haynuus's brain was rarely employed to help with tasks, and so he found it easy to multitask. While his body was left alone with the important business of killing undead, Haynuus spilled out the complex nature of the situation and the possible solutions to the knight. Haynuus's mind managed to break down the matter quite easily, although his thick tongue did not help.
Meanwhile, Haynuus's sword in Haynuus's hand encountered a problem. These creatures, having died once, were apparently less inclined to collapse into the dust. The multiple limbs made it hard to get a clean chop through aswell. Certainly, Haynuus's sword only hacked off two arms and a head, and it still had one arm and one head left that seemed to keep it upright and together.
Lol, funnily the natural 1 that's an automatic miss isn't the thing that stopped your cleave! The undead you struck just got lucky with its health - and that's despite me adding the extra +2 you get to damage due to your two-haned use of the falchion. Don't worry, the thing (number 7 that made it to Westian) now looks like a stiff wind could blow it down. Oh, Haynuus couldn't quite make it to Farel's side without charging, so I did which I did for you - hope that's ok!
"What? We need to put what, where?" asked Farel as he crossed paths with Haynuus, following the paladin Aurek. Farel did get the general gist of what Haynuus meant, but would need Haynuus's guidance to enact it. There seemed a confusion of information.
Heh, for the fun of it I rolled Farel a perception roll, and he rolled so low I decided to let him play dumb for a round. Since Farel will be acting after Hyanuus in initiative anyway, this has no mechanical effect on the game but gives a good reason why he follows Aurek for now!
Aurek charged directly at the horde by the rest of his party. The creature he targetted was a mess of body parts, almost as if one creature were falling through another and had got stuck half way. There was great resistance to his blade, but Aurek's blow was true and severed the thing in two. There was the odour of long undisturbed tombs as the thing split apart, and then a howl from each side as the two parts scrambled on the ground, clinging to life and hatred. A lopsides face on one shoulder, and a distortorted face on the knee of the thing's opposite side collapsed into themselves, and reluctantly the limbs crumbled to dust and whipped around, finally drawn to the wall.
The penalty for such good armour is you can't move as far as you stated in the way you said LB! Only four squares. Just like Haynuus, I let Aurek charge instead, since you are only inflicting a basic attack. There's an AC penalty, but that's not really relevant when creatures are making their grab attacks at you way below or way above your touch AC.
The creatures flowed fast around the room. Haynuus's body flicked out his blade while his brain was otherwise engaged to try and catch one of them, but sadly apparently his brain was needed this time.
Had to use your natural 1 for the AoO 
Farel was distracted listening to the half-orc's running commentery and following Aurel, and only managed to wound the creature that ran passed him and towards Westian. Its multiple arms were flailing, though dust and earth were now pouring from a wound in its side.
And that's number 8 not looking too good either.
Meanwhile, Aurek managed to cleanly take the head of a creaure that was focused more upon Westian than the paladin. Amazingly, it had no other head and its expressive hands soon were reduced to moving dust. If Aurek were given a chance to think, he might be unnerved that the creatures that a moment ago had been so mindless and swarming, now apparently could mindfully choose a target.
Sadly, there were still enough creatures around. The golems were outflanked, only managing to kill the slowest moving undead. The other two made for the sources of goodness in the room with impunity, their sights set on Westian.
Another creature swept through the ashes where Aurek had slain its kin, and launched itself at Westian. Westian's sword glistened in the light and cleaved neatly into the thing. Its parts were at war with each other to destroy the cleric, and it managed to rip itself apart about the wound, finally whirling away back to the wall with a howl.
A 10 taken from your rolls for the AoO hits the creature, and its hit points were low - so Westian lives another day!
Meanwhile, Aurek fared less well. The reward for aiding his fellows was to have three creatures set upon him with impunity. He dodged one, but the wild limbs were too much and the others easily grabbed hold of him. The paladin felt them crush his arms and throat. There were echoing screams of dark joy, sounding oddly childlike from the hollow eyed creatures as they inflicted their pain on the thing they hated the most.
Aurek takes 7 non-lethal damage I'm afraid, and is in a grapple! This means your actions are all limited in the following exciting ways. As a standard action, you can try to break free of both creatures next round by rolling a single check roll with the same bonuses as your normal attack roll, and trying to beat - luckily for you - a 10. This is not an attack, this just gets you free of the grapple. You could then try to move as normal around them, or do some other move-equivalent action. You can instead try to move the creatures with you as one, but you only move half your speed, and still need to roll a 10. And you will still be in a grapple. You can directly attack one of them even while grappled, but only with your fist, and with a -4 penalty to the attack roll. You can try to draw a dagger if you have one first. To do this - you guessed it - you roll a check roll above 10. If you succeed, you could attack with the dagger for better lethal damage, but still at a -4 penalty to the attack.
Farel tried to attack one of the horrors holding Aurek, but the creature jostled around to much, and the distraction of the battle meant the knight's sword could not find it's mark. The knight cursed an oath a lyrical language and then petitioned to Oak and the Rose for aid to his sword arm.
Damn! Farel missed by one. And his damage would have killed the thing too
Oh well... you're on your own next round LB!
The golems were striding after the undead as fast as they could. The second golem moved with purpose after the ones that had got away, but the golem closer to Haynuus decided to go directly for the creatures assaulting Aurek. That golem seemed to have done the mental calculations that Haynuus was in his way, and seemed quite content to stride forward and push the half-orc forward with it.
Haynuus's body, still not under the control of Haynuus's brain, didn't like that one bit and pushed the golem back - successfully as it turned out. Perhaps the 2000 pound creature of stone had not thought anything would be foolish enough to resist and had given the ground in surprise. This could not end well. Especially not when the golem opened its maw and gave a low resonant moan, eyes turned in Haynuus's direction for once.
Holy crap! I rolled the opposed roll on Haynuus's behalf Ian, and beat the golem's strength check in a bull rush attempt! I really wish you'd been the one to have rolled the die now! 21 to 21 incase you were wondering, so it was darn close. I won't tell you the initial scores of the golem's roll.
More importantly, can I suggest not being in its way in future. Would Haynuus resist any further attempts to get passed, out of interest?
Westian, riding high on the death of the creature that had been before him and also hearing Aurek's advice, gestured with authority and commanded the undead that still tried to oppose him to fall back. Perhaps sensing Westian's own hate, or perhaps sensing the death of their fellow, the two creatures that had run with purpose towards the cleric stopped mere inches away, and started backpeddling, tripping over themselves to escape. It did not hurt that they were the shambling creatures alreayd torn apart by Farel and Haynuus. Certainly, these creatures seemed to have a temporary desire to save their skins as opposed to enacting their hatreds. This was not a conforting thought.
Since they've made their full movement this turn, they will use up one move action to move away from Westian next round, and cannot directly come back at him next round. Because this happens next round, note that this means you get an attack of opportunity against one of them, and of course anyone they run passed will get one aswell
During all the excitement, Falkor had tried to concentrate on the important task at hand - getting the gnome to take all the risks. Brighteyes gave Falkor an odd look, although there was also a hunger too. Slowly the words penetrated the gnome's psyche, and he eagerly took up the challenge of the key - although he graciously declined the glove. "You never know what magics are wrapped up in such unusual items. Probably spun by the Grey Lord's own hand, you know!"
Sorry money, 10 buys you Brighteyes trying the key, not risking the glove aswell!
Brighteyes kept having to jump up to get level with the RA key hole, and muttered at the increasingly complicated attempts to get to the key in while being jossled by undead, and then the muttered further when the key was firmly in his hands and he was dangling from it. At least the undead, by now, were no problem thanks to Westian. "Almost there!" he happily said about a second before he was blown backwards by a sparking from the key.
For a moment the gnome's expression was one of genuine anger, a black and terrible thing that made anyone able to see it shudder. However, the moment passed at the gnome laughed and his face was round and happy again. "Well, it started turning, I think it's almost there! See, we just need to overload the door!"
The key was crackling with energy, twisted at a strange angle. Instead of looking less solid, the door was now glowing brighter still, its shifting patterns moving faster.
So, is this a better or worse state for the door to be in? Who knows - do things to the door, or to the lock, or leave it alone...the choice is yours money:D
And WHEW! Sorry for the long update people, but so much seems to have happened! And so - the map:
http://www.dmjump.net/golemhallfight8.jpg
Perhaps a good idea to summarise where you guys are:
Haynuus - is in the golem's way. He can skirt around it / run away and hope it doesn't make an AoO, or he can simply let it passed and hope it cares more about the undead than it does about being blocked by half-orcs. Thank goodness this isn't the one he pinged a pebble at!
Aurek - is being grappled. Basically needs to roll above a 10 do to anything (including escape from the grapple) or take a -4 penalty to attacks, but can only attack with his fists or a small weapon (not his sword)
Westian - the two undead infront of him are about to run six squares away, so he'll get an attack of opportunity. He will also have the area infront of him clear-ish, aside from the two other undead making a beeline to him.
Falkor - has an angry lock and door to deal with! Will he deal with them by carry on tyrying top overload the door somehow, by trying to rectify the key's position, or by some other means?
That seems to be it for the moment! Boy this was alot of work. Who decided to have so many things wandering around? Oh yes, me. Darn...