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Stair color original when walls are colored
Posted: Sun Apr 27, 2003 2:57 pm
by andyboy_uk
In ChiefyDungeon one of the levels has slightly redder walls but the pits and stairs still have the original coloring?
anything that can be done about that?
Posted: Mon Apr 28, 2003 11:15 am
by George Gilbert
This isn't a bug and RTC is hehaving exactly as designed.
Changing to a different wallset just changes the walls (hence the name!). The other objects (including stairs, pits etc) don't change. As this looks a bit strange what I'd recommend is that you clone the stiars and pits and replacee the graphics with red ones and use those objects on the levels with red wallsets, and the original ones on the other levels.
THanks George
Posted: Mon Apr 28, 2003 12:30 pm
by andyboy_uk
Ahh ok, thanks George, I had a feeling it may be something to do with that.
Absolutley fantastic work by the way, Im still playing CSB.
Dont suppose you are working to recreate DM2 for Windows

cloning stuff......
Posted: Wed Apr 30, 2003 1:48 am
by chiefy
what I'd recommend is that you clone the stiars and pits and replacee the graphics with red ones and use those objects on the levels with red wallsets, and the original ones on the other levels.
clone the stairs and pits? yikes! I think I'll leave that to ppl with the inclination and skill!

I enjoy "nicking" stuff from the DM and CSB .txts that you kindly provided George!

tons of resources there, you can use those txts like libraries
Posted: Thu May 01, 2003 10:30 am
by George Gilbert
:-) It's much easier than it sounds. I'll post up an example when I get a chance!
Posted: Sat May 17, 2003 1:14 am
by Gambit37
Here's an example of how to clone stairs and change their graphics. I've just completed this for my sample dungeon, so you'll get to see it soon!
Code: Select all
[New - Bitmaps]
ADD DM2_STAIRS_DOWN_FRONT_0 FILE=(samples\mixed\stairs_down_front_0.bmp) SIZE=(448,120) POSITION=(0,120) SCALINGS=(1)
ADD DM2_STAIRS_DOWN_FRONT_1 FILE=(samples\mixed\stairs_down_front_1.bmp) SIZE=(304,190) POSITION=(0,180) SCALINGS=(1)
ADD DM2_STAIRS_DOWN_FRONT_2 FILE=(samples\mixed\stairs_down_front_2.bmp) SIZE=(194,132) POSITION=(0,122) SCALINGS=(1)
ADD DM2_STAIRS_DOWN_FRONT_3 FILE=(samples\mixed\stairs_down_front_3.bmp) SIZE=(128,88) POSITION=(0,82) SCALINGS=(1)
ADD DM2_STAIRS_DOWN_SIDE_1 FILE=(samples\mixed\stairs_down_side_1.bmp) SIZE=(64,182) POSITION=(-62,180) SCALINGS=(1)
ADD DM2_STAIRS_DOWN_SIDE_2 FILE=(samples\mixed\stairs_down_side_2.bmp) SIZE=(120,124) POSITION=(0,118) SCALINGS=(1)
ADD DM2_STAIRS_DOWN_SIDE_3 FILE=(samples\mixed\stairs_down_side_3.bmp) SIZE=(148,82) POSITION=(20,82) SCALINGS=(1)
ADD DM2_STAIRS_UP_FRONT_0 FILE=(samples\mixed\stairs_up_front_0.bmp) SIZE=(448,88) POSITION=(0,156) SCALINGS=(1)
ADD DM2_STAIRS_UP_FRONT_1 FILE=(samples\mixed\stairs_up_front_1.bmp) SIZE=(304,198) POSITION=(0,180) SCALINGS=(1)
ADD DM2_STAIRS_UP_FRONT_2 FILE=(samples\mixed\stairs_up_front_2.bmp) SIZE=(186,126) POSITION=(0,122) SCALINGS=(1)
ADD DM2_STAIRS_UP_FRONT_3 FILE=(samples\mixed\stairs_up_front_3.bmp) SIZE=(126,90) POSITION=(0,82) SCALINGS=(1)
ADD DM2_STAIRS_UP_SIDE_1 FILE=(samples\mixed\stairs_up_side_1.bmp) SIZE=(64,200) POSITION=(-62,180) SCALINGS=(1)
ADD DM2_STAIRS_UP_SIDE_2 FILE=(samples\mixed\stairs_up_side_2.bmp) SIZE=(120,124) POSITION=(0,120) SCALINGS=(1)
ADD DM2_STAIRS_UP_SIDE_3 FILE=(samples\mixed\stairs_up_side_3.bmp) SIZE=(126,90) POSITION=(12,82)
[New - Objects]
ADD DM2_STAIRSDOWN CLONES=(FLOORITEM_STAIRSDOWN) NAME=(DM2STAIRSDOWN) BITMAPS=(FRONT0:DM2_STAIRS_DOWN_FRONT_0,FRONT1:DM2_STAIRS_DOWN_FRONT_1,FRONT2:DM2_STAIRS_DOWN_FRONT_2,FRONT3:DM2_STAIRS_DOWN_FRONT_3,SIDE1:DM2_STAIRS_DOWN_SIDE_1,SIDE2:DM2_STAIRS_DOWN_SIDE_2,SIDE3:DM2_STAIRS_DOWN_SIDE_3)
ADD DM2_STAIRSUP CLONES=(FLOORITEM_STAIRSUP) NAME=(DM2STAIRSUP) BITMAPS=(FRONT0:DM2_STAIRS_UP_FRONT_0,FRONT1:DM2_STAIRS_UP_FRONT_1,FRONT2:DM2_STAIRS_UP_FRONT_2,FRONT3:DM2_STAIRS_UP_FRONT_3,SIDE1:DM2_STAIRS_UP_SIDE_1,SIDE2:DM2_STAIRS_UP_SIDE_2,SIDE3:DM2_STAIRS_UP_SIDE_3)
[Items]
4 DM2_STAIRSDOWN 2 2 0
5 DM2_STAIRSUP 2 2 1
Took a while to get this working as I had to keep testing the position of the bitmaps, but after a few hours (!) I got there.