First comments
Posted: Fri Nov 02, 2001 9:54 pm
It's good to have RTC back on the scene. I played the first level and here are some impressions:
1) Water puddles (they're puddles, right?) should be a little transparent. For now they're the uglier decoration of DM.
2) Wall texts viewed from far should at least respect the length of the text, the number of lines, even if unreadable.
3) Comparing to DM for PC, RTC doesn't use all the screen: there is a great black space above and below the active interface.
4) This is the same in Dm, but several floorobjects like crack or moss, have a correct view and another, when you rotate 90 degrees to see the same tile, just don't fit anymore with the floor pattern.
I wonder if it is possible to rotate them also...
5) Each time I drop an object on the floor, then take it and dropit again, its position is never the same. Is it on purpose? It gives sometimes strange stacking results for piles of objects. (See the 2 cheeses in the room with several flasks, scrolls and 2 screamers on level 1)
6) I noticed that when the party is teleported on a monster, the monster is pushed away instead of being
instantly killed. Is it voluntary? I remember using a teleporting device in the worms level in DM to kill several worms...
7) In RTC, monsters always move from a half tile to another?
In DM, a monster one tile and half away from you (that is, on the rear part of the 2nd tile) could step on the front part of the first tile. For now it's too easy to slay monsters:
I hit them when they're in the rear part and I dodge when they're in the front part.
1) Water puddles (they're puddles, right?) should be a little transparent. For now they're the uglier decoration of DM.
2) Wall texts viewed from far should at least respect the length of the text, the number of lines, even if unreadable.
3) Comparing to DM for PC, RTC doesn't use all the screen: there is a great black space above and below the active interface.
4) This is the same in Dm, but several floorobjects like crack or moss, have a correct view and another, when you rotate 90 degrees to see the same tile, just don't fit anymore with the floor pattern.
I wonder if it is possible to rotate them also...
5) Each time I drop an object on the floor, then take it and dropit again, its position is never the same. Is it on purpose? It gives sometimes strange stacking results for piles of objects. (See the 2 cheeses in the room with several flasks, scrolls and 2 screamers on level 1)
6) I noticed that when the party is teleported on a monster, the monster is pushed away instead of being
instantly killed. Is it voluntary? I remember using a teleporting device in the worms level in DM to kill several worms...
7) In RTC, monsters always move from a half tile to another?
In DM, a monster one tile and half away from you (that is, on the rear part of the 2nd tile) could step on the front part of the first tile. For now it's too easy to slay monsters:
I hit them when they're in the rear part and I dodge when they're in the front part.