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Monster shadows

Posted: Thu Jan 25, 2001 10:21 pm
by Lubor Kolar
Monster shadows are black now. It would be nicer to have shadows transparent (like pouse pointer with shadows)

Re: Monster shadows

Posted: Tue Jan 30, 2001 12:56 am
by Gambit37
Monster shadows in the original DM were part of the actual graphic. To clone DM, the original graphics are being used as is.

To implement this feature, we would need to modify all the old graphics and erase the shadows. Then implement a routine to create shadows from matted versions of the monster graphics. For them to be correct though they would need to both sit flat on the floor, and be upright against doors, etc. Could be a tricky effect to implement.

George?

Re: Monster shadows

Posted: Tue Jan 30, 2001 10:48 am
by George Gilbert
That's about the size of it. Tricky, but possible, but requires a re-write of how the whole graphics thing works...

Re: Monster shadows

Posted: Sun Aug 19, 2001 10:21 am
by beowuuf
How did you get the mouse pointer and items to have transparent shadows?

Re: Monster shadows

Posted: Sun Aug 19, 2001 12:24 pm
by Gambit37
That's easy - draw a duplicate of the bitmap setting all pixels to black (don't know the actual code for this but I know it can be done) and change it's transparency setting. DM did the same thing on objects when you picked them up, only without the transparency (obviously).