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Scriptable mission objectives
Posted: Mon Feb 05, 2001 3:23 pm
by Gambit37
Would it be possible to add support for defining new missions/objectives? I'd like to be able to create new adventures where either there is one overall objective for a set of dungeons, and/or each level of the dungeon has its own objective.
Re: Scriptable mission objectives
Posted: Mon Feb 05, 2001 3:28 pm
by George Gilbert
Scripting is hard, but you can probably design most dungeons with only 2 different objectives:
1) Kill Chaos
2) Leave through an exit.
The second leaves huge scope for design as you can put the exit behind a door which will only open when you've got a certain object (or objects)...
Objectives
Posted: Tue Feb 06, 2001 10:53 pm
by Francis
What about being able to fuse Order instead of - or in addition to - Chaos? Maybe after the Grey Lord appears, the game could continue for a while anyway, until you find a specific item...