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Customizable interface

Posted: Tue Feb 06, 2001 3:01 pm
by Gambit37
In RTC, will it be possible to customize all the interface elements, such as the inventory, attack buttons, spell box, etc?

Posted: Sat May 17, 2003 7:12 pm
by Gambit37
Once again I resurrect an old post from the depths...!

George, do you think that you'll ever allow the full RTC interface to be customised? I know that some parts can be changed, but not others. It would be really nice to be able to 'skin' the interface with a new look.

I know that previously you've said you don't want to implement stuff that gets too far away from DM. However, if I replace the few images that are allowed, they look at odds with the older DM stuff.

Also, can you explain how RTC uses only 640x400 of a 640x480 display? I'd to love to put a full image behind the whole screen, but at the moment I can't do anything with the black bar at the top 'cos the bitmap gets drawn from 0,40 instead of 0,0.

Posted: Mon May 19, 2003 10:28 am
by George Gilbert
RTC uses 640x400 because DM used 320x200 and is twice the linear size.

As for the full interface - not sure. There's alot of work to do in the background to change it to be customisable but I could look into it again...

Posted: Wed May 28, 2003 1:36 pm
by PicturesInTheDark
The attack/spell cusomization would be a really nice feature, thanks for having a look into it. As a notebook user I'm having difficulties at the moment with the movements...

Regards, PitD

Posted: Sat Jun 28, 2003 6:53 pm
by Gambit37
I realise that RTC is 640x400 due to doubling the original graphics, but it's using a screen mode of 640x480. I know that you're centering the RTC screen by offsetting everything to 0,40 but if that's the case, can't a background image start at 0,0 and use the extra 40 pixels above and below to add some decorative elements?

Posted: Mon Jun 30, 2003 10:35 am
by George Gilbert
It certainly could - however it may not display on all screens in which case the warning it gives you if you try to specify a "large" bitmap is correct?

Can you not set a background image of 640x480 and give it an offset of (0,-40) and it just work already?

Posted: Wed Jan 05, 2005 4:10 pm
by Gambit37
however it may not display on all screens
Who on earth uses a 640x400 display in this day and age?

Thought I would have another look at this in v0.30.

You can specify a larger image, ie, 640x480, but it's still not possible to have it displayed at the very top left of the screen -- the image starts at the same Y position as the champions bar and the extra 40 pixels disappears off the bottom of the screen.

The strange thing is, that as I pointed out in another thread ages ago http://www.dungeon-master.com/forum/vie ... hp?t=23357 , you can do this perfectly well in the Hint Oracle and it all works. In fact, everything else seems to move accordingly.

Would it be possible to allow a full screen image at (0,-40) George?

Posted: Thu Jan 06, 2005 9:53 am
by George Gilbert
Looking at the code last night, it seems that I fixed it for everything *but* the main background image (which explains why the Oracle, Hall of Champions etc background images work). Doh.

Now fixed for V0.31