[Done for V0.38] Skills for Ninjas?
Posted: Wed Feb 07, 2001 5:52 am
A thought..
When a wizard or priest gains levels the can coplete more advanced spells. A fighter gets more options with weapons. The Ninja gets...??
Anyway, why not add to the 'skills' of character classes? I mean what else does a wizard need to learn while being educated in the black arts? Detect magic/illusion? Uncovering the abilities of a magic weapon? Translating runes?
How about a priest? Knowledge of Deities(sp?)? What about less effective healing properties? Or natural healing reagents? Roots and moss and fungus found in the dungeon?
Fighter could perhaps gain skills in repairing armour, sharpening weapons, etc? What about knowing when trouble was close and waking the crew *before* an attack?
Ninja? Recognizing traps, poinsoned items/weapons, etc?
Or perhaps knowing how to poison weapons like arrows and darts? Climbing? lock picking?
Real skills that relate to what we expect from these kinds of 'vocations'..
what do you think?
When a wizard or priest gains levels the can coplete more advanced spells. A fighter gets more options with weapons. The Ninja gets...??
Anyway, why not add to the 'skills' of character classes? I mean what else does a wizard need to learn while being educated in the black arts? Detect magic/illusion? Uncovering the abilities of a magic weapon? Translating runes?
How about a priest? Knowledge of Deities(sp?)? What about less effective healing properties? Or natural healing reagents? Roots and moss and fungus found in the dungeon?
Fighter could perhaps gain skills in repairing armour, sharpening weapons, etc? What about knowing when trouble was close and waking the crew *before* an attack?
Ninja? Recognizing traps, poinsoned items/weapons, etc?
Or perhaps knowing how to poison weapons like arrows and darts? Climbing? lock picking?
Real skills that relate to what we expect from these kinds of 'vocations'..
what do you think?