[Done for V0.38] Animated armours
Posted: Wed Mar 28, 2001 9:12 am
Carrying this post over to the Suggestions area where it belongs.
The Suggestion was to make the cursed armour Reanimate if left intact. However the one main revision to that would be to make it have less HP than it started with.
A suggestion Gambit made was that when worn it could lower the players Health.. this is actually kinda cool.. See if it were done in a way that was not immediately seen to the player. There is this story I read about A dagger that is alive it has this ornate face in the hilt that is actually it's real face. It drinks blood much like a tick when you stap or slice your enemies and if you go to long with out feeding it (you usually don't know it's alive) it bites you and drains a bit of your blood.. it tries to do this at times when you won't be paying attention.. sure you'll feel it but probably not notice it to be the dagger doing it.
The point here is that you could be feeding the armour with say health dropping a single point and healing again quickly. or you food bar decreases twice as fast. This could be feeding the armour? so then if it reached 100% of it's Hp back it could then suck your mana to try and create new limbs? after all it's the perfect trap.. you carry it along for a long time and then when you find some new armour you throw it off and bang.. it reanimates!
Or not..
At any Rate
we got 3 votes on reanimating cursed armour piles if they are left intact. (Ie a full set feet, legs, torso, and two swords)
Cheers
The Suggestion was to make the cursed armour Reanimate if left intact. However the one main revision to that would be to make it have less HP than it started with.
A suggestion Gambit made was that when worn it could lower the players Health.. this is actually kinda cool.. See if it were done in a way that was not immediately seen to the player. There is this story I read about A dagger that is alive it has this ornate face in the hilt that is actually it's real face. It drinks blood much like a tick when you stap or slice your enemies and if you go to long with out feeding it (you usually don't know it's alive) it bites you and drains a bit of your blood.. it tries to do this at times when you won't be paying attention.. sure you'll feel it but probably not notice it to be the dagger doing it.
The point here is that you could be feeding the armour with say health dropping a single point and healing again quickly. or you food bar decreases twice as fast. This could be feeding the armour? so then if it reached 100% of it's Hp back it could then suck your mana to try and create new limbs? after all it's the perfect trap.. you carry it along for a long time and then when you find some new armour you throw it off and bang.. it reanimates!
Or not..
At any Rate
we got 3 votes on reanimating cursed armour piles if they are left intact. (Ie a full set feet, legs, torso, and two swords)
Cheers