[Done for V0.38] 500 hours of work for George!
Posted: Thu Mar 29, 2001 4:37 pm
Ok, here are more dreams:
1. I don't know what differenciates a monster from an object, but what about a pickable monster ?
I'm not thinking in a dragon, something more like a chicken, for example:
If you drop it, it walks away, but you can pick it up and put it in your inventory
(which leads us to 2. the animated icons topic, in the inventory screen...cough...)
Who would like to hurl a chicken at lord Chaos?
Another example, a magic seed that transforms into a plant;
or some guardian device that invokes a non aggressive golem.
3. Also what about a spell that creates a fire elemental for example?
4. Is it possible to customize a particular object, like a sword ?
(change its name to "Rusty Sword" and make its characteristics worse than a common sword)
I mean any object, any name.
5. About the lighting, how difficult is is to add a depth level, that is to see 4 tiles ahead
instead of 3? I think it wouldn't be a problem about the memory space (small pictures) and
a simple scaling function would produce the needed images.
The only problem is the side view of wall objects, as the perspective would be different...
And the backround view (the one with floor and ceiling) would need to be to be completed in
the horizon part. (I think Drake can answer better this question than me).
6. And how difficult is it to generalize this algorithm to allow up to say, 10 tiles(!) ? (...cough...)
At least we would have a use for
the "permanent light" spell, which could allow a 5 tiles range view,
while the normal light spell would allow 4 tiles,
and a common torch would allow 3 tiles.
The short-range view DM bothered me a lot when I played it for the first time.
7. How hard is it to add the features of DM2 to RTC?
(I didn't play it, but from what I've heard it's quite the same view, a similar interface,
8. monsters have a 2 stepped movement - not a real challenge to implement, I guess-, some new
graphics for outddors, some merchants, some new characters)
...hmmm, I guess several "somes" make a huge much, cough...
9. Also somebody (Badmunky?) mentionned an adaptation to Bloodwych with the consentment of George.
For the ones that are expert in this game, they should look for
the differences with RTC and functions not avalaible, but that could be implemented.
10. I have the feeling that a 2 players screen means several tough changes in the code and interface,
and the experience system doesn't look very compatible with the DM one,
but maybe 11. the spells are worth being recreated and 12. the party splitting option not so hard:
a good start would be the possibly to leave a character behind:
he just stands on the same tile
(maybe eventually fight back against attacks and sends an alarm message to the party...)
Then the possibility to switch the views between the 3-members party and the 1-member part.
This means we need the picture of the body of all the characters, front,back, side and attacking, though...cough....
13. At least, I suggest you release the script files for the dungeons, George, so we can start designing CSB, DM2, and Bloodwych
dungeons. It should light your work, and show up the missing functions needed. What do you think?
I guess there are several dedicated ones willing to work with you and to help on this project more intensively than
just by testing the new release and waiting for the next month release!
This proposal intends to keep RTC engine your own project, but should allow the dungeons designing to be shared by the
community. I hope it doesn't sound like a pressure:
I have a growing feeling of frustation as RTC shows more and more
potential and nobody is using it! (I'll try to be patient, promess).
14. What I fear is that RTC becomes a dead product as soon as V1.0 is released, the objective reached.
On the other hand, I'm not waiting for 2010 to see the release of RTC V8.1 either.
I think RTC will stay alive (and keep our caprices satisfied) if we can dedicate to the dungeon building and playing, and
the customizing of sounds and graphics. After all Dmute has resurrected the interest for DM.
I don't mean to be rude or aggressive, BTW, but the only english I know was learned from the Hollywood movies, so I'm
not very smooth with words. Sorry if I offended you.
15. and PS: These suggestions are clearly not about cloning DM, so if you're not interested into upgrading RTC,
George, just stop me madness!
1. I don't know what differenciates a monster from an object, but what about a pickable monster ?
I'm not thinking in a dragon, something more like a chicken, for example:
If you drop it, it walks away, but you can pick it up and put it in your inventory
(which leads us to 2. the animated icons topic, in the inventory screen...cough...)
Who would like to hurl a chicken at lord Chaos?
Another example, a magic seed that transforms into a plant;
or some guardian device that invokes a non aggressive golem.
3. Also what about a spell that creates a fire elemental for example?
4. Is it possible to customize a particular object, like a sword ?
(change its name to "Rusty Sword" and make its characteristics worse than a common sword)
I mean any object, any name.
5. About the lighting, how difficult is is to add a depth level, that is to see 4 tiles ahead
instead of 3? I think it wouldn't be a problem about the memory space (small pictures) and
a simple scaling function would produce the needed images.
The only problem is the side view of wall objects, as the perspective would be different...
And the backround view (the one with floor and ceiling) would need to be to be completed in
the horizon part. (I think Drake can answer better this question than me).
6. And how difficult is it to generalize this algorithm to allow up to say, 10 tiles(!) ? (...cough...)
At least we would have a use for
the "permanent light" spell, which could allow a 5 tiles range view,
while the normal light spell would allow 4 tiles,
and a common torch would allow 3 tiles.
The short-range view DM bothered me a lot when I played it for the first time.
7. How hard is it to add the features of DM2 to RTC?
(I didn't play it, but from what I've heard it's quite the same view, a similar interface,
8. monsters have a 2 stepped movement - not a real challenge to implement, I guess-, some new
graphics for outddors, some merchants, some new characters)
...hmmm, I guess several "somes" make a huge much, cough...
9. Also somebody (Badmunky?) mentionned an adaptation to Bloodwych with the consentment of George.
For the ones that are expert in this game, they should look for
the differences with RTC and functions not avalaible, but that could be implemented.
10. I have the feeling that a 2 players screen means several tough changes in the code and interface,
and the experience system doesn't look very compatible with the DM one,
but maybe 11. the spells are worth being recreated and 12. the party splitting option not so hard:
a good start would be the possibly to leave a character behind:
he just stands on the same tile
(maybe eventually fight back against attacks and sends an alarm message to the party...)
Then the possibility to switch the views between the 3-members party and the 1-member part.
This means we need the picture of the body of all the characters, front,back, side and attacking, though...cough....
13. At least, I suggest you release the script files for the dungeons, George, so we can start designing CSB, DM2, and Bloodwych
dungeons. It should light your work, and show up the missing functions needed. What do you think?
I guess there are several dedicated ones willing to work with you and to help on this project more intensively than
just by testing the new release and waiting for the next month release!
This proposal intends to keep RTC engine your own project, but should allow the dungeons designing to be shared by the
community. I hope it doesn't sound like a pressure:
I have a growing feeling of frustation as RTC shows more and more
potential and nobody is using it! (I'll try to be patient, promess).
14. What I fear is that RTC becomes a dead product as soon as V1.0 is released, the objective reached.
On the other hand, I'm not waiting for 2010 to see the release of RTC V8.1 either.
I think RTC will stay alive (and keep our caprices satisfied) if we can dedicate to the dungeon building and playing, and
the customizing of sounds and graphics. After all Dmute has resurrected the interest for DM.
I don't mean to be rude or aggressive, BTW, but the only english I know was learned from the Hollywood movies, so I'm
not very smooth with words. Sorry if I offended you.
15. and PS: These suggestions are clearly not about cloning DM, so if you're not interested into upgrading RTC,
George, just stop me madness!