Advancing the editor to the next level
Posted: Sat May 26, 2001 4:01 am
Sooner or later the editor will be up to DM standards AND be able to replace any data ie:weapons, monsters, graphics etc. with new data.
But what about going farther? Some ideas:
1: The capability to have NPC interaction similar to that of the Eye of the Beholder series, but with more options.
2: You can edit the mathematics of certain things. Allowing you to replace the DM stat/math system with one of your own making. For example maybe being able to easily(Without programming C, just a script language) add 100% AD&D 2nd ed rules right down to stuff like THAC0. Or even create your own system. Hell you can add script to certain game routines even! IE: You can have a wall that has a 25% chance of crushing you each time you walk by it(Why you'd want to have that is beyond me). You could also edit just about anything in the game with a scripting language ie: Make the view window larger and have an option to view your character in the corner.
3: You can add cinematic scenes.
4: You have the choice of allowing the player to see three screens ahead our four.
5: The GUI ie: Icons, windows etc. can be modified.
Basically somes of these suggestions involve the use of a scripting language rather then hard code to be used. Scripting languages are the best way to go. If you have ALL the game functions made in a scripting language then they could be modifed/replaced easily. <p><html><img src="http://www.sonicnet.com/images/covers/1 ... ...SiTtInG oN tHe ToIleT wAiTiNg FoR mY bOwElS tO mOvE...</p>
But what about going farther? Some ideas:
1: The capability to have NPC interaction similar to that of the Eye of the Beholder series, but with more options.
2: You can edit the mathematics of certain things. Allowing you to replace the DM stat/math system with one of your own making. For example maybe being able to easily(Without programming C, just a script language) add 100% AD&D 2nd ed rules right down to stuff like THAC0. Or even create your own system. Hell you can add script to certain game routines even! IE: You can have a wall that has a 25% chance of crushing you each time you walk by it(Why you'd want to have that is beyond me). You could also edit just about anything in the game with a scripting language ie: Make the view window larger and have an option to view your character in the corner.
3: You can add cinematic scenes.
4: You have the choice of allowing the player to see three screens ahead our four.
5: The GUI ie: Icons, windows etc. can be modified.
Basically somes of these suggestions involve the use of a scripting language rather then hard code to be used. Scripting languages are the best way to go. If you have ALL the game functions made in a scripting language then they could be modifed/replaced easily. <p><html><img src="http://www.sonicnet.com/images/covers/1 ... ...SiTtInG oN tHe ToIleT wAiTiNg FoR mY bOwElS tO mOvE...</p>