Page 1 of 1

[Done for V0.38] Generators

Posted: Wed Jun 27, 2001 4:47 am
by cowsmanaut
Is there a possiblity of making generators actual affectable entities? Like a wasps nest, a rats hole, etc.
In DM2 there are those Vortexes that minions come out of.. you can close them for a short time with a Zo spell. Then the demon or whoever opens them again.

This would add annother level to game play as you could close up or destroy generators that regularly produced monsters. Like burning the wasps nest or rolling a boulder in front of the rat hole.

Which brings up annother point. Also in DM 2 there were things that could be moved and/or destroyed. Large tables and barrels which could have things in or on them.. also there were boulders and you had to use a certain amount of strength to move them. Suppose you had a pit you couldn't cross but there was a boulder in the next room roll it up to the pit and drop it in bingo.. walk over the pit.

this would certainly work well to add more depth to making/playing a dungeon.

Also along the lines of generators. I mentioned this a while back when someone asked about making a part of a dungeon underwater. I had said they could have shooters that shot 'gas' change the gas image to water with a ripple and the gas shot sound to some underwater type sound.

It just occured to me that while that would work it would mean that the poison cloud spell would likley become a water spell. While that may be 'nifty' it would hardly be DM nor practical. So then my question is could new things be created for shooting out those holes? Not replacing a spell but replacing what the shot. Like you could have smog from ventelation openings which were modified sooters to look like ventelation grills and they shot out grey or brown smoke, or the water thing, or pouring in gasses from a lava flow in the next corridor which could be and orangy colour to simulate heat as much as gas.

And what about items to provide imunities to the wearer to specific spells/shooters. Like a gas mask, or the gills of aquata.. etc.

What about shooters that do no damage? shooting 'Fog' or perhaps it shoots arrows back and forth but they do no damage as it's simply an illusion. Imagine wander about to shut down this gauntlet of death only to find it's a fake..

Is any of this possible.. or better yet does any of this interest you?

oh yeah..

Posted: Wed Jun 27, 2001 5:00 am
by cowsmanaut
I also noticed that teleporters at any distance and 'Position 0' poison/mosnter clouds are not in the override. Were they forgotten or are they in the same position as the Walls? I noticed in the graphics extacter that the cloud graphics is a tile that is 1/4 the size of the dungeon view so I made one that was seamless and then found I couldn't use it.

Posted: Tue May 09, 2006 8:15 pm
by George Gilbert
This can now all be done in V0.38