[Done for V0.38] Are monsters a little bit too aggressive?
Posted: Sun Jul 08, 2001 3:02 pm
It's a fine thing that monsters attack the party as soon as they see it, but are the nasties a bit overclocked right now? They shoot at player even when they don't see it! I mean, behind the walls, where there's no hope of hitting the player.
Otherwise I wouldn't mind that (sound of spells being cast in a distance is...gloomy, which IS a good thing), but sometimes the monsters get so pissed, that they kill each other!
For example, I was playing the beholders level. Having played with Dmute a little bit, I knew that there was supposed to be 4 beholders (in separate groups) in closed room, but when I got there, only one was alive!
That is, of course, minor problem since it actually helps the player (except that no experience points are gained), but think of a trap that's based on monsters who can shoot eg. fireballs.
Otherwise I wouldn't mind that (sound of spells being cast in a distance is...gloomy, which IS a good thing), but sometimes the monsters get so pissed, that they kill each other!
For example, I was playing the beholders level. Having played with Dmute a little bit, I knew that there was supposed to be 4 beholders (in separate groups) in closed room, but when I got there, only one was alive!
That is, of course, minor problem since it actually helps the player (except that no experience points are gained), but think of a trap that's based on monsters who can shoot eg. fireballs.