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Walls

Posted: Thu Aug 09, 2001 11:40 pm
by Ian Clark
I think a good idea would be to make some walls so that they could be destroyed. You could make some walls weaker than others i.e. put cracks in them. After a few good fireballs, the rest of the wall crumbles, revealing a new passageway... <p><font face=arial>Ian

Pulp - Styling the pattern for life!</font></p>

Re: Walls

Posted: Fri Aug 10, 2001 9:16 am
by George Gilbert
You can achieve this effect in *DM* already (without the cracks on the wall) and in RTC already (with the cracks). Just put a movable wall on a square and a teleporter, activated by fireballs (a pad which is activated by a fireball and activates a teleporter on the same square) pointing the teleporter at a single square (enclosed on all sides) containing a monster on a "constant weight" pad. After a number of fireballs the moster dies releasing the pad and the wall opens....

The DM engine is very clever and you can do an enormous number of tricks with a very limited number of "active" items; the only limit is your imagination!