A few suggestions
Posted: Sat Sep 01, 2001 3:32 pm
. Multi save, with the possibility to name or comment the save file.
This would be consistent with the original diskette usage.
Please do not use the Windows file box
. The fear spell: would work like the Horn of fear.
. The freeze time spell: would work like the magic box. It needs to be expensive in mana
. A random monster generator
. A change monster spell:
could be limited only to some monsters, and would work at most once on a monster:
too bad for you if the monster gets worse.
. A "dump" niche : would destroy (non-unique) objects placed in it.
. A character picture editor like in CSB !!
. The "recoverable key": you insert the key : the door opens,
you remove the key: the door closes
I'm sure a few tricky puzzles can be designed around this.
. Options for the dungeon editor:
- Possibility for the designer through a few flags to:
lock the design and forbid visualization/modification if he wants
( ...no spoiler allowed )
- possibility to leave his name and some identification info in the file
. A trade off regarding the transfer of characters:
Possibility to transfer the favorite set characters from one game to another,
but only with severe penalty (objets/armor removed, stats and level lowered)
a dungeon designer could allow or forbid the transfer of characters to his dungeon.
. Zokathra spells with other colors.
A new spell would change the color of the Zokathra in hand
This would give new possibilities to mark your path, and new possibilities for puzzle designers
. Possibility to reload some magical items (Fury, Eye of time, Flamitt...) with a spell
This would be consistent with the original diskette usage.
Please do not use the Windows file box
. The fear spell: would work like the Horn of fear.
. The freeze time spell: would work like the magic box. It needs to be expensive in mana
. A random monster generator
. A change monster spell:
could be limited only to some monsters, and would work at most once on a monster:
too bad for you if the monster gets worse.
. A "dump" niche : would destroy (non-unique) objects placed in it.
. A character picture editor like in CSB !!
. The "recoverable key": you insert the key : the door opens,
you remove the key: the door closes
I'm sure a few tricky puzzles can be designed around this.
. Options for the dungeon editor:
- Possibility for the designer through a few flags to:
lock the design and forbid visualization/modification if he wants
( ...no spoiler allowed )
- possibility to leave his name and some identification info in the file
. A trade off regarding the transfer of characters:
Possibility to transfer the favorite set characters from one game to another,
but only with severe penalty (objets/armor removed, stats and level lowered)
a dungeon designer could allow or forbid the transfer of characters to his dungeon.
. Zokathra spells with other colors.
A new spell would change the color of the Zokathra in hand
This would give new possibilities to mark your path, and new possibilities for puzzle designers
. Possibility to reload some magical items (Fury, Eye of time, Flamitt...) with a spell