3D view of dungeon from above
Posted: Wed Sep 05, 2001 12:15 pm
George, I already asked you this, but I'd like to understand it better: what's the importance of the graphic engine in RTC?
i'm talking about the dungeon view only (the window with walls, objects and creatures).
I guess the data of your dungeon is principally hold in matrices and lists of variables.
With this data, RTC draws the correct view with the function drawviewdungeon(); for example.
Question 1: Now, is it possible to make it external? I mea, would the data still be accessible by an external function?
What I have in mind is the possibility for any good programmer to create alternate drawviewdungeon() functions.
For example, for a map view, an eagle view, and specially, a 3d view.
The only thing needed is where to find data of the dungeon, the core programm would still be unknown. If I remember well, Ryan suggested something like this a long time ago on the Dm Clone board.
Of course I'm just interested in the possibility, I'd just like to understand: I won't program it myself!
Though, if you find the idea worth it, and if a coder is willing to do it, well, the idea was sounding too interesting to be not mentionned.
I know the loading of the bitmaps is a problem, but a simple(is it?) option in the .ini would allow then to choose the drawviewdungeon().
Hmmm, I hope I'm not talking nonsense!
i'm talking about the dungeon view only (the window with walls, objects and creatures).
I guess the data of your dungeon is principally hold in matrices and lists of variables.
With this data, RTC draws the correct view with the function drawviewdungeon(); for example.
Question 1: Now, is it possible to make it external? I mea, would the data still be accessible by an external function?
What I have in mind is the possibility for any good programmer to create alternate drawviewdungeon() functions.
For example, for a map view, an eagle view, and specially, a 3d view.
The only thing needed is where to find data of the dungeon, the core programm would still be unknown. If I remember well, Ryan suggested something like this a long time ago on the Dm Clone board.
Of course I'm just interested in the possibility, I'd just like to understand: I won't program it myself!
Though, if you find the idea worth it, and if a coder is willing to do it, well, the idea was sounding too interesting to be not mentionned.
I know the loading of the bitmaps is a problem, but a simple(is it?) option in the .ini would allow then to choose the drawviewdungeon().
Hmmm, I hope I'm not talking nonsense!