Graphic suggestions
Posted: Fri Nov 02, 2001 9:49 pm
1) Water puddles (they're puddles, right?) should be a little transparent.
For now they're the uglier decoration of DM.
2) Wall texts viewed from far should at least respect the length of the text, even if unreadable.
Comparing to DM for PC, RTC doesn't use all the screen:
there is a great black space above and below the active interface.
3) This is the same in Dm, but several floorobjects like crack or moss, have a correct view and another, when you rotate 90 degrees to see the same tile, just don't fit anymore with the floor pattern.
I wonder if it is possible to rotate them also...
4) Floor cracks are very black. Is it on purpose?
For now they're the uglier decoration of DM.
2) Wall texts viewed from far should at least respect the length of the text, even if unreadable.
Comparing to DM for PC, RTC doesn't use all the screen:
there is a great black space above and below the active interface.
3) This is the same in Dm, but several floorobjects like crack or moss, have a correct view and another, when you rotate 90 degrees to see the same tile, just don't fit anymore with the floor pattern.
I wonder if it is possible to rotate them also...
4) Floor cracks are very black. Is it on purpose?