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intelligent facing

Posted: Sat Nov 24, 2001 7:51 am
by cowsmanaut
is there a way to get more intelligent facing?

I find that once they face a certain way after being attacked they stay that way a rather long time. I think it might be more intelligent for them to face enemies at anytime. if you turn to face a monster for instance the retard in the front shouldn't remain facing the other way.

perhaps that could simply be the rule.. if you turn they reset to default untill hit again? It just simply makes more sense..

Re: intelligent facing

Posted: Sat Nov 24, 2001 8:27 am
by amaprotu
Hm maybe a hot key that resets the party positions? That would be nice.

Thinking in type... it would be really nice if you could save 3 or 4 positions. For example pressing shift-F5 will save the position, and pressing F5 will reset to that position. Do the same for F5-F8.

Re: intelligent facing

Posted: Sat Nov 24, 2001 12:24 pm
by beowuuf
The facing is relatively intelligen jsut now...once hit they stay facing the direction of danger until hit from a different one. You just need to pick the guy up/right click to reset - about the same as a keyboard button, except you don't loose moving time.

I'd still prefer my original suggestion, tha you can lock a champion position if you want, to stop reactions in combat. Otherwise i've never seen the turning as any different to DM, it's just annoying to have a guy spinning all the time and you having to reset when all you want top do is thump the guy infront/behind and run!

Re: intelligent facing

Posted: Sat Nov 24, 2001 12:25 pm
by Gambit37
You may not know that you can right-click on the champion icons to rotate them manually. You don't need a 'reset' key if you get used to using this new feature.

Re: intelligent facing

Posted: Sat Nov 24, 2001 12:28 pm
by beowuuf
Lol, the curse of two people replying at the same time

I know

Posted: Sun Nov 25, 2001 11:03 am
by cowsmanaut
I knwo you can pick them up and make them face forward again however that's an extra step.

Situation.
you ware walking down the hall, to your right a monster hits your forward right character. So he/she turns to face it.. you turn to attack and you need to pick up and replace your character berfore they can attack.. or wait to get hit again.. which may or may not happen.. the next attack could be on your forward left char.

I think that if there is no mosnter there any more it shouldn't stay there unless you did indeed lock them into that position for tactical reasons..