Stackable inventory
Posted: Sat Mar 16, 2002 12:53 pm
The ability to have multiple items in certain inventory slots.
For example, a ring can be placed in the hand, and other items can be placed ontop of it
Things like capes can be placed ontop of necklaces in the neck slot
You could have a piece of armour placed ontop of clothes for whatever subtle armour benefit
If there was ever a proper bandage item to reduce the effects of critical injuries, these could be worn under any carried items on the body
This would obviously mean that items would have a more subtle size rating than they have now, to indicate if something else could be placed ontop of them, and if so what size it would have to be
The way this could work for movement of items is that the usual swapping and removing is still in place. The only time you can ever try to stack an item ontop of another is to enter the inventory, and press some new icon (that toggles stacking on/off). This stacking also disables as soon as you exit the inventory, even if you move to another character.
So for example if you have a ring under a falchion in the action hand, then this behaves like a character with a falchion only in the hand. If you click on the falchion with another item, then a swap will happen unless it's another ring (assume you can only have one ring on a hand). If however you simply remove the falchion, then the ring is underneath ready to use. The only way to then put the falchion back into the hand would be to go into the inventory. If you put the falchion back normally, the ring would swap with it.
For example, a ring can be placed in the hand, and other items can be placed ontop of it
Things like capes can be placed ontop of necklaces in the neck slot
You could have a piece of armour placed ontop of clothes for whatever subtle armour benefit
If there was ever a proper bandage item to reduce the effects of critical injuries, these could be worn under any carried items on the body
This would obviously mean that items would have a more subtle size rating than they have now, to indicate if something else could be placed ontop of them, and if so what size it would have to be
The way this could work for movement of items is that the usual swapping and removing is still in place. The only time you can ever try to stack an item ontop of another is to enter the inventory, and press some new icon (that toggles stacking on/off). This stacking also disables as soon as you exit the inventory, even if you move to another character.
So for example if you have a ring under a falchion in the action hand, then this behaves like a character with a falchion only in the hand. If you click on the falchion with another item, then a swap will happen unless it's another ring (assume you can only have one ring on a hand). If however you simply remove the falchion, then the ring is underneath ready to use. The only way to then put the falchion back into the hand would be to go into the inventory. If you put the falchion back normally, the ring would swap with it.