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New FLOOR_TRIGGER functionality

Posted: Fri Apr 12, 2002 12:20 am
by Gambit37
I thought I'd add this again here as a suggestion as my original comment about this has been lost in the archive since v0.19 has been made available:

I propose that pads activated by objects should have an extra parameter, something like this:

FLOORITEM_TRIGGER OPBY=(OBJECT_XXXX) ACTION=(XXXX) OPTIONS=(STATUS:ITEMCARRIED)

where STATUS could be either ITEMCARRIED or ITEMPLACED (or something more suitable).

For those that don't know, RTC floor triggers that are activated by objects will activate whether the object is a) on the tile, b) carried by the party, or c) being thrown OVER the tile. This is significantly different from DM - the fact that triggers can be activated by objects merely passing through the tile space can severely mess up sophisticated puzzles.

It would allow dungeon designers to make traps more like the original DM. What do you think George?

Re: New FLOOR_TRIGGER functionality

Posted: Fri Apr 12, 2002 1:22 am
by beowuuf
I concur, I liked the idea of having a tile able to trigger when an item flew overhead too, but i haven't liked this being the only option. I'd like the ability to have a pad activate by only a), b) or c), or a mixture.

Re: New FLOOR_TRIGGER functionality

Posted: Thu May 23, 2002 5:17 pm
by billgus
In addition, I would like a pressure plate that triggers when the party sleeps.

Hmmm, and maybe a fountain with bad water?

Re: New FLOOR_TRIGGER functionality

Posted: Fri Jul 26, 2002 6:48 pm
by Gambit37
I wonder, George, if you have given this any more thought? You have been very quite about this issue! :wink:

Re: New FLOOR_TRIGGER functionality

Posted: Sat Jul 27, 2002 6:21 pm
by beowuuf
lol, does that mean it's difficult?

Re: New FLOOR_TRIGGER functionality

Posted: Mon Aug 12, 2002 8:03 pm
by Gambit37
Looks like it! :)

flippin heck guys, George can't do it all !

Posted: Sun Mar 30, 2003 1:29 am
by chiefy
it's just asking too much

as for a fountain with bad water, nice one but have you come across "murky water" ? (in flasks)

it's perfectly the same as clear water for all purposes but looks different enough to be quite a surprise the first time around eh ?