AI
Posted: Tue Apr 15, 2003 1:52 pm
Before next release I'm thinking again about what could be improved in respect to the monster AI, but before making any suggestions there are a few questions I hope George will answer, because not everything with the monster AI is clear from mere observation of the monsters alone:
1) First Monsters could see through all illusionary walls as if they didn't exist (which made the Dragon Maze a nice challenge). This has been fixed so now monsters only move through an illusionary wall after the party first has moved through. My question is: Does RTC handle this for every monster individually or is an illusionary wall non-existent for all monsters once the party has moved through?
Will a monster see through an illusionary wall when the party has moved through being invisible?
2) First monsters' perception had an unlimited range. This has been fixed now so they only have a perception range of a few tiles. My question is: Do all monsters share the same code of perception or is range individual to certain monsters or species of monsters? Are there different modes of perception like seeing the party, hearing their steps or reacting to other sounds? It would be great to have monsters that can react to the party only by visual contact, being decepted fully by invisibility and illusionary walls and others (maybe worms) who keep coming as long as the party makes sound (moves) and may be detracted by not moving but throwing something against a distant wall...
<p>Komm zur bunten Seite der Macht! </p>
1) First Monsters could see through all illusionary walls as if they didn't exist (which made the Dragon Maze a nice challenge). This has been fixed so now monsters only move through an illusionary wall after the party first has moved through. My question is: Does RTC handle this for every monster individually or is an illusionary wall non-existent for all monsters once the party has moved through?
Will a monster see through an illusionary wall when the party has moved through being invisible?
2) First monsters' perception had an unlimited range. This has been fixed now so they only have a perception range of a few tiles. My question is: Do all monsters share the same code of perception or is range individual to certain monsters or species of monsters? Are there different modes of perception like seeing the party, hearing their steps or reacting to other sounds? It would be great to have monsters that can react to the party only by visual contact, being decepted fully by invisibility and illusionary walls and others (maybe worms) who keep coming as long as the party makes sound (moves) and may be detracted by not moving but throwing something against a distant wall...
<p>Komm zur bunten Seite der Macht! </p>