Clarification of a few new things in v0.20 please...
Posted: Mon Aug 12, 2002 7:36 pm
I've been updating Kid dungeon to v0.20, and discovered that the mechanics of many objects appear to have changed. George, can you clarify a few things for me please:
1) Previously when creating generators, I had to activate and deactivate them quickly, otherwise they kept churning out monsters. Now it seems that generators will only create a monster each time they are activated, and they don't need to be deactivated. Is this correct? If so, cool--it makes things a lot easier!
2) In previous versions, I've been placing the same object (for example, three green gem switches) on the same tile and making each copy activate something else. This worked fine and only one click was heard. In v0.20 it seems that all the objects sound effects are played so you hear three clicks overlayed. Does this mean that I should rebuild these mechanisms using ONE switch and several RELAYS?
3) Could you please clarify the timings for the DELAY and RECHARGE_TIME parameters. I believe you said that they were in game ticks and that each tick is 1/6 of second. Therefore, a DELAY of 6 = 1 second, right?
4) What's the secondary key colour for things like MAGIC WINDOW?
5) How do I make a switch, such as a gem switch, pop out again after a set time? Is this an inherent property, or would I have to simulate it using relays and changing visible states of multiple objects?
Hope you can clear those up!
1) Previously when creating generators, I had to activate and deactivate them quickly, otherwise they kept churning out monsters. Now it seems that generators will only create a monster each time they are activated, and they don't need to be deactivated. Is this correct? If so, cool--it makes things a lot easier!
2) In previous versions, I've been placing the same object (for example, three green gem switches) on the same tile and making each copy activate something else. This worked fine and only one click was heard. In v0.20 it seems that all the objects sound effects are played so you hear three clicks overlayed. Does this mean that I should rebuild these mechanisms using ONE switch and several RELAYS?
3) Could you please clarify the timings for the DELAY and RECHARGE_TIME parameters. I believe you said that they were in game ticks and that each tick is 1/6 of second. Therefore, a DELAY of 6 = 1 second, right?
4) What's the secondary key colour for things like MAGIC WINDOW?
5) How do I make a switch, such as a gem switch, pop out again after a set time? Is this an inherent property, or would I have to simulate it using relays and changing visible states of multiple objects?
Hope you can clear those up!