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manual editing

Posted: Mon Oct 28, 2002 8:55 am
by duncan70
i discovered RTC recently and i am about to write a manual ( objects, options and so on)
i din't understand why some objects are (-1,-1,x) can anyone explain ?
i have too the project to translate RTC in french, i thought the names were in ASCII somewhere in the code or in the .dat but they don't ( i did not find it) so the only solution i have is to rewrite all the objects, is there an easier way to do that ?

Re: manual editing

Posted: Mon Oct 28, 2002 10:18 am
by George Gilbert
Ah; the rest of the question is here - I'll read all the posts before replying next time!

The translation issue is something I've thought of before, but at the moment, I'm afraid that you'll have to modify all the objects in your text file to get it to work.

Chests contain these objects

Posted: Fri Mar 14, 2003 1:24 am
by chiefy
Duncan
I think objects that are to be placed into your game, must have tabbed x,y and z coordinates

in the case of items referenced to go into a Chest, then the items do not share the same x,y,z coordinates as in the case of an alcove, but instead go -1,-1,z and the chest has bracketed line numbers to point to the items

there are a few monsters who when killed "drop" items

I'm not talking about gigglers, but monsters who you choose to "carry"

in this case the items are also shown -1,-1,z

I don't understand why George didn't reply with this info