Version 0.20
Posted: Thu Jul 25, 2002 9:29 am
Released July 24 2002
Lots of small fixes and new features. In particular more logically named objects, a better monster AI, a print screen feature (Alt+P during the game) and the addition of two new objects (FLOORITEM_PILLAR and FLOORITEM_DAMAGE). The pillar acts as a block to the party, monsters, or objects / spells (like a wall does) but may also be cloned. This means that you can change its graphics and produce other impassable obstacles (e.g. boulders, fences, trees). The damage item speaks for itself, any monster or party stepping on to it will be damaged by a configurable ammount. This can also be cloned and new graphics added to produce dungeon items such as spiked floors, hot coals or other nasty traps!
Unfortunately all these modifications mean that save games are not backwardsly compatible.
Lots of small fixes and new features. In particular more logically named objects, a better monster AI, a print screen feature (Alt+P during the game) and the addition of two new objects (FLOORITEM_PILLAR and FLOORITEM_DAMAGE). The pillar acts as a block to the party, monsters, or objects / spells (like a wall does) but may also be cloned. This means that you can change its graphics and produce other impassable obstacles (e.g. boulders, fences, trees). The damage item speaks for itself, any monster or party stepping on to it will be damaged by a configurable ammount. This can also be cloned and new graphics added to produce dungeon items such as spiked floors, hot coals or other nasty traps!
Unfortunately all these modifications mean that save games are not backwardsly compatible.