Should it be fixed is the question
Posted: Wed Jan 31, 2001 2:22 am
I would like to point out that part of what RTC represents is the ability to improve DM. There are a few things that one should consider.
1. running into a thrown obj. Can you do this? In real life that is. A fireball sure.. could be it travels real slow when you release it but that's magic. however launching an arrow hmmm I don't think so.
2. complaint about an item having too many abilities.. why complain to an upgrade of an object unless it destroys the balance of game play?
I think it should be thought out very carefully before making a request for a change. Is the current change a bad thing if so.. why? I mean why would you want to run into a rock you just threw? It's very unrealistic and was more than an annoyance to me in the past. Infact it was one of my biggest gripes against the reality of DM. I think that a better solution would be to have timing for items based on velocity.
In order to get the idea across it would require gradual scalling of flying objects rather than the jumpy pauses of stuff in dm already. different speeds could be seen from the degree of scalling per cycle.
anyhow.. it's complicated but something to think about.. The point is just to think before you state a change is needed. What is it you really want to change?
Do you want to go forward or backward?
cheers
1. running into a thrown obj. Can you do this? In real life that is. A fireball sure.. could be it travels real slow when you release it but that's magic. however launching an arrow hmmm I don't think so.
2. complaint about an item having too many abilities.. why complain to an upgrade of an object unless it destroys the balance of game play?
I think it should be thought out very carefully before making a request for a change. Is the current change a bad thing if so.. why? I mean why would you want to run into a rock you just threw? It's very unrealistic and was more than an annoyance to me in the past. Infact it was one of my biggest gripes against the reality of DM. I think that a better solution would be to have timing for items based on velocity.
In order to get the idea across it would require gradual scalling of flying objects rather than the jumpy pauses of stuff in dm already. different speeds could be seen from the degree of scalling per cycle.
anyhow.. it's complicated but something to think about.. The point is just to think before you state a change is needed. What is it you really want to change?
Do you want to go forward or backward?
cheers