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Frightened screamers
Posted: Mon Feb 05, 2001 1:35 pm
by beowuuf
Screamers now run away, which never happened with DM (they got bored, but never ran...), and if this is a new idea it happens too soon - evrey screamer ran after one blow.
Also , I countn't seem to hit them with weapons if they in the back row of the tile.
Re: Frightened screamers
Posted: Mon Feb 05, 2001 2:21 pm
by George Gilbert
All monsters (currently) try to run away if you hit them for more than 50% of their health in a single blow (or fireball or whatever) - perhaps this needs toning down a bit?
No you can't hit them if they're in the back row of a tile - they can't hit you, so you can't hit them

Again - perhaps this needs changing though...
Re: Frightened screamers
Posted: Mon Feb 05, 2001 3:16 pm
by Gambit37
I prefer what you've done here George. This is one of the changes that will make RTC more realistic than DM, as it suggests that monsters are more intelligent.
Re: Frightened screamers
Posted: Mon Feb 05, 2001 3:40 pm
by beowuuf
This is a good idea..I wondered if it was something like this. Rather than toning it down you could make it level dependant...the deeper the level, the more intelligent likely traits like this are to occur. Combine it with the usual moral checks (I only noticed very recently that monsters actually check out party numbers compared to their own in dealing with running) and you'll have some very annoying reatures to deal with.
Re: Frightened screamers
Posted: Wed Feb 14, 2001 12:27 pm
by George Gilbert
Fixed for V0.04
Monsters now have individual "fear" ratings. Some creatures fight to the death, others run as soon as you hit them; most are somewhere inbetween.