The FireStaff (v0.04)
Posted: Fri Feb 16, 2001 2:19 pm
I've just been messing around with this in Dungeon Master/DMute and found out the following, which I never knew before:
A character loses mana points when casting Invoke using the FireStaff. The amount actually varies depending on the Wizard skill level of the caster, which would make sense. Character's with low magic experience would need a lot of magic effort to control the Firestaff.
Novice: -4 mana
Apprentice: -3 mana
JourneyMan: -2 mana
Craftsman (and all higher levels): -1 mana
Obviously, it's not possible to go lower than Novice as the FireStaff adds two levels to all skills. Can you implement this in RTC George?
Also, the recovery time for Fuse and Fluxcage in DM is very fast. For Fuse, it's probably half a second or so, for Fluxcage it's nearly instant. In RTC these are much longer and makes it very hard to kill Chaos - though maybe that's not a bad thing...?
A character loses mana points when casting Invoke using the FireStaff. The amount actually varies depending on the Wizard skill level of the caster, which would make sense. Character's with low magic experience would need a lot of magic effort to control the Firestaff.
Novice: -4 mana
Apprentice: -3 mana
JourneyMan: -2 mana
Craftsman (and all higher levels): -1 mana
Obviously, it's not possible to go lower than Novice as the FireStaff adds two levels to all skills. Can you implement this in RTC George?
Also, the recovery time for Fuse and Fluxcage in DM is very fast. For Fuse, it's probably half a second or so, for Fluxcage it's nearly instant. In RTC these are much longer and makes it very hard to kill Chaos - though maybe that's not a bad thing...?