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Poison cloud
Posted: Wed Feb 14, 2001 9:36 pm
by Lubor Kolar
I created some poison clouds and I realized that even biggest cloud takes only 1 health point per turn. In DM it took about 6-8 point when cloud was powerful. I also think it lasts too long. But the effect with transparencty is great!
Re: Poison cloud
Posted: Thu Feb 15, 2001 12:05 pm
by George Gilbert
In RTC all clouds take off about (it's random) 1 point every 0.4 seconds. The more powerful clouds last longer rather than cause more damage (per second). If there are two clouds then each will cause damage seperately (the room with the Diamond edge will be lethal!).
Personally I prefer it this way, but realise that it is different to DM; what do people think about changing it?
George
Re: Poison cloud
Posted: Thu Feb 15, 2001 1:44 pm
by beowuuf
Monsters run off too fast and freeze life effects are too quick to make a longer cloud any more effective than the shorter version - personally I'd prefer the larger damage too for bigger clouds.
Poison clouds
Posted: Fri Feb 16, 2001 12:56 am
by cowsmanaut
Well, I suppose to justify it we could say that a low level poison cloud is thin.. I mean it's small and you don't breath in as much of the fumes.. however a full powerd cloud is thick and large you have no choice but to take a lung full as there is nothing else to breathe.
So it would sort of make sence to make the larger cloud cause more dammage.
Re: Poison clouds
Posted: Fri Feb 16, 2001 11:07 am
by George Gilbert
OK - I've added this into the code last night. A full power poison cloud does about 7 points of damage per second, and the lowest about 1 point. As time passes the strength of a cloud slowly decreases so will gradually do less and less damage per second until it drops to none at which point it disappears (i.e. a full power cloud after about a minute is identical to a low power one).
George
Re: Poison clouds
Posted: Tue Feb 20, 2001 10:48 am
by George Gilbert
Included in V0.05