about interface
Posted: Mon Feb 26, 2001 4:55 pm
INTERFACE
If i put the mouse completely to the top of the screen, the pointer changes to an arrow, and
cliking on a party member will open the leader sheet insted of his.
When I press an arrow key and leave it down, the party doesnt move. When I release the key,
the party moves several times according to the duration of the pressing.
on PC, keys 1 to 4 are used instead of f1-f4
When viewing a character inventory and clicling on his portarit, he becomes the leader
I went down the pit and died due to the fall, but I was still moving! Then a giggler came,
tried to steal from me and crashed the gane(damned gigglers)
When dead, if don't touch anything the credits are shown. If I click, I'm propose to restart this game or to quit if I have a saved game. Actually, the game quit if i've waited for the credits
no light: each tile has a different lighting! (I think you should homogeneize all tiles, and set a difference only if there another source of light like a fireball)
I tried the 1024*768 resolution, and the door screen is on a corner, but the buttons must be pushed as if they were in the center of the screen.
If i put the mouse completely to the top of the screen, the pointer changes to an arrow, and
cliking on a party member will open the leader sheet insted of his.
When I press an arrow key and leave it down, the party doesnt move. When I release the key,
the party moves several times according to the duration of the pressing.
on PC, keys 1 to 4 are used instead of f1-f4
When viewing a character inventory and clicling on his portarit, he becomes the leader
I went down the pit and died due to the fall, but I was still moving! Then a giggler came,
tried to steal from me and crashed the gane(damned gigglers)
When dead, if don't touch anything the credits are shown. If I click, I'm propose to restart this game or to quit if I have a saved game. Actually, the game quit if i've waited for the credits
no light: each tile has a different lighting! (I think you should homogeneize all tiles, and set a difference only if there another source of light like a fireball)
I tried the 1024*768 resolution, and the door screen is on a corner, but the buttons must be pushed as if they were in the center of the screen.