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about the firestaff

Posted: Mon Feb 26, 2001 4:58 pm
by Zyx
didnt allow posion blobs (just mentionning it)
I'm pretty sure the power of the spells was related to the users mage level.
(it permited me ta gain levels way too fast)
Also, i remember the invoke action costed one mana point
All actions shouldnt be available for a level 0 mage
Fuse should be noisy. Fuse against a wall should be seen
Fluxcages shouldn't be cumulative on the same tile. If i do it several times on the same tile, the game ends crashing

Re: about the firestaff

Posted: Mon Feb 26, 2001 7:58 pm
by Gambit37
Just a few points about Invoke, from a post I previously sent which is now in the Fixes forum:


<blockquote><b><i>Quote:</i></b><hr>
A character loses mana points when casting Invoke using the FireStaff. The amount actually varies depending on the Wizard skill level of the caster, which would make sense. Character's with low magic experience would need a lot of magic effort to control the Firestaff.

Novice: -4 mana
Apprentice: -3 mana
JourneyMan: -2 mana
Craftsman (and all higher levels): -1 mana

Obviously, it's not possible to go lower than Novice as the FireStaff adds two levels to all skills. Can you implement this in RTC George?

Also, the recovery time for Fuse and Fluxcage in DM is very fast. For Fuse, it's probably half a second or so, for Fluxcage it's nearly instant. In RTC these are much longer and makes it very hard to kill Chaos - though maybe that's not a bad thing...?<hr></blockquote>

The Firestaff DOES allow Poison Blob - it's just that in DM it uses the same graphic as Poison Cloud. This is one thing that's implemented wrongly in RTC.

I agree with your other points.

Re: about the firestaff

Posted: Wed Feb 28, 2001 11:11 am
by George Gilbert
Fixed for V0.06