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Bugs .006 (force fields and Pads)

Posted: Fri Mar 02, 2001 10:42 pm
by amaprotu
The force field by the chest with the door you have to chop dow on the first floor: Its a one way stop, if coming from the side of the chest you should be able to walk through like its not there, I tried and it closed the program for me. Also if you fire a fireball at it I think the fireball should just explode, instead it gets in an interesting loop, forever or until you step into that square.

The invisible pressure pad at the puzzle on the first floor that says "place a valuble on the floor" doesn't work like it does in DM. In DM after you put something there that gets teleported to the pressure pad you can go in and get the item back and walk out with it, in RTC you can't. Picking up the item in RTC opens the pit again, it doesn't do this in DM.

- Amaprotu

shuting doors

Posted: Sat Mar 10, 2001 1:30 am
by Zyx
When shutting on a monster, doors should reach 1/4 of the door frame, then open again, then shut, etc.
Right now they shut until half the frame. (Does this sentence make sense ?)

Re: Bugs .006 (force fields and Pads)

Posted: Sat Mar 10, 2001 9:42 am
by cowsmanaut
yeah I mentioned this to George as well.. it actually does go down to half way but only on the really short ones..; rockpiles and screamers etc.. When it happens to a mummy though it look like it's bouncing off of his big mummy BUTT! :D

Re: Bugs .006 (force fields and Pads)

Posted: Mon Mar 12, 2001 12:52 am
by Gambit37
I agree - the door should only close a small amount for taller monsters, and should be quicker. It looks really weird on the mummy, especially if he retreats through a nearly closed door...

Re: Bugs .006 (force fields and Pads)

Posted: Fri Mar 16, 2001 4:27 pm
by George Gilbert
Fixed for V0.07