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Wall Objects drawn incorrectly

Posted: Wed Mar 07, 2001 1:57 pm
by Gambit37
This is something I've noticed in several versions, but never got around to posting.

Wall objects appear to be drawn too 'high', mainly when viewed from the side. This is most noticeable on wall gratings. Find one and face it straight on - looks OK, but if you turn to the side, it looks like it doesn't reach the floor. It looks even weirder as you move further backward and forwards too. This is also true of wall slime.

I also found a bug on the HoC. Go in to the last room with the wooden door and walk into the far corner, turn around and face the door. There is a grating shown behind the door support pillar.

Re: Wall Objects drawn incorrectly

Posted: Wed Mar 07, 2001 1:58 pm
by Gambit37
BTW, wall gratings look fine in NewDM and don't show this problem.

Re: Wall Objects drawn incorrectly

Posted: Wed Mar 07, 2001 2:13 pm
by George Gilbert
Yes - I'd noticed that too. I didn't realise that it worked in NewDM too; I thought it didn't in any version of the code! It's certainly something I need to fix though!

Re: Wall Objects drawn incorrectly

Posted: Wed Mar 07, 2001 3:16 pm
by Gambit37
In your email earlier, you said that wall offsets are different between NewDM and RTC. I guess this is related to the problem??

Re: Wall Objects drawn incorrectly

Posted: Wed Mar 07, 2001 3:36 pm
by George Gilbert
Hadn't thought of that - DOH!

Re: Wall Objects drawn incorrectly

Posted: Mon Mar 12, 2001 12:54 am
by Gambit37
Another problem I just noticed: Go to the bottom of the first set of stairs at the end of the HoC, and turn around to face the stairs going up. Sidestep left or right so that you can just see the stairs to your left or right - they are being drawn too far across (by 2 pixels) so that you can see the floor/wall graphic behind them.

Re: Wall Objects drawn incorrectly

Posted: Fri Mar 16, 2001 4:29 pm
by George Gilbert
Fixed the grating thing for V0.07 - can't replicate the stairs though...