Problems with Spells (v0.06)
Posted: Mon Mar 12, 2001 12:35 am
I was trying out all the spells in RTC and found the following problems:
ZO (Open Door): Should also close button doors if they are open (and show the small fuse graphic in front of the open door before it closes)
DES IR SAR (Darken Room): Does not return to previous light level when the spell expires, which it should.
OH EW SAR (Invisibility): Champion icons at top right should turn grey, and monsters should either be less accurate in their attacks or should turn away. They don't seem to do this.
ZO BRO RA (Mana): This should replenish approximately half the mana used to cast it (not half the mana of the champion who drinks it). It only seems to replace a few points at most.
YA BRO DAIN (Wisdom): Crashed the game
YA BRO ROS (footprints): Lasts way too long, and continues to create footprints after spell should have expired. Footprints should disappear EITHER after a short duration after the spell has expired OR if the party steps on a square still containing footprints after the spell has expired.
ZO VEN (Poison Bomb): Parabolic Arc causes it to land too soon, so can't be thrown at a distant wall or monster. I guess this is a problem for all objects though, so not sure how this can be avoided.
ZO (Open Door): Should also close button doors if they are open (and show the small fuse graphic in front of the open door before it closes)
DES IR SAR (Darken Room): Does not return to previous light level when the spell expires, which it should.
OH EW SAR (Invisibility): Champion icons at top right should turn grey, and monsters should either be less accurate in their attacks or should turn away. They don't seem to do this.
ZO BRO RA (Mana): This should replenish approximately half the mana used to cast it (not half the mana of the champion who drinks it). It only seems to replace a few points at most.
YA BRO DAIN (Wisdom): Crashed the game
YA BRO ROS (footprints): Lasts way too long, and continues to create footprints after spell should have expired. Footprints should disappear EITHER after a short duration after the spell has expired OR if the party steps on a square still containing footprints after the spell has expired.
ZO VEN (Poison Bomb): Parabolic Arc causes it to land too soon, so can't be thrown at a distant wall or monster. I guess this is a problem for all objects though, so not sure how this can be avoided.