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Spells (v0.07)
Posted: Sat Mar 17, 2001 6:45 pm
by Gambit37
DES IR SAR (darkness): Still does not return to previous light level when the spell expires. At least it doesn't seem too - difficult to test this as I don't know how long the spell is supposed to last, and obviously the dungeon continues to get darker while the spell is active.
DES VEN (poison blob): Can kill everything on a tile with a single powerful bolt. It should only affect the creature it strikes.
Re: Spells (v0.07)
Posted: Sat Mar 17, 2001 7:14 pm
by beowuuf
The darkness spell was quite short lived from what I recall, and I felt was the most useless spell in the game. Giving it a permanent effect at least makes it more interesting (if it is permanent). I'd vote to keep it as is...
Re: Spells (v0.07)
Posted: Sat Mar 17, 2001 8:27 pm
by Gambit37
Yeah, I never really found a practical use for it, but I guess there must have been one or FTL wouldn't have implemented it. I guess that some creatures don't attack if it's too dark - implying that their eyesight ain't too good...
It's definitely a weird spell though!
Re: Spells (v0.07)
Posted: Wed Mar 21, 2001 12:33 am
by beowuuf
poison bolt/blob - it also would disappear into a wall when fired at it(though the graphic would still appaear), now it's as fatal as a fireball. I prefer the old system..anyone else?
light - I cast an on (=) level ful spell once in a blue moon when my wizard had no mana (and he had noooooone spare at one worm generator area for a long time) and i have yet to see the light level degrade AT ALL. I spend way to long on level 4 and am finishing 5 now, and still no degradation! At the very least it would half as only one spell should still be active.
Re: Spells (v0.07)
Posted: Sat Mar 24, 2001 9:39 pm
by beowuuf
Light - the darkness spell in DM, even if cast by an archmaster, is exceptionally short lived. So apart from a defensive spell against creatures, it does seem useless (and I don't recall a monster that couldn't kick your arse in the dark ust as easily). In RTC the darkness spell is more useful, but both light and darkness in this version seem permanent, I have never had to recast light, and it took about 5 darkness spells at LO - EE before I even dented the light level!
Poison cloud - definately too powerful - one ON and one UM level poison clouds against a frozen demon almost instantly killed it. I can see why this is a tricky spell though, as it's timing and damage are hard to quantify.
Re: Spells (v0.07)
Posted: Sun Apr 08, 2001 7:24 pm
by George Gilbert
Fixed for V0.08