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0.07 chainmail problem

Posted: Mon Mar 19, 2001 10:29 am
by Vortex
I have found, that the distance you can throw an object
does *not* depend on "strength" of active character.
This is an unpleasant difference against DM.
An example: reincarnate HALK and ZED, then put ZED's
chainmail into the "mouse hand" and try to throw it like ZED
and like HALK. There is no difference (only 1/2 square).
I DM "strength" was considered and "ninja level " experiences
influenced the impact damage and the recovery time.

Re: 0.07 chainmail problem

Posted: Mon Mar 19, 2001 10:30 am
by Gambit37
Um, you said there is NO difference, then say it's half a square. Surely that's a difference?

Re: 0.07 chainmail problem - correction

Posted: Mon Mar 19, 2001 11:15 am
by Vortex
Sorry the correct sentence is:
There is no difference (both trajectories are exactly the same and only 1/2 square long (IMHO too short)).

Re: 0.07 chainmail problem

Posted: Mon Mar 19, 2001 5:15 pm
by beowuuf
I think george has introduced some aerodynamics...so throw a spread out chainmail coat, and the weight/size means that no one can throw it far (until later?) - same with any clothes.

Re: 0.07 chainmail problem

Posted: Tue Mar 20, 2001 10:04 am
by George Gilbert
The distance an object travels is a (semi) realistic function of:

1) It's weight
2) Your strength
3) Your dex
4) An aerodynamic fudge factor.

All 4 are well defined values, although clearly only the first 3 are visible to the user. The aerodynamic thing means that objects like clothes and ashes don't travel as far as say a rock or arrow that might weigh the same amount.
I've made the aerodynamic bit up as I went along so if any of the objects seem horribly wrong then let me know and I'll change them!

Re: 0.07 chainmail problem

Posted: Tue Mar 20, 2001 7:40 pm
by beowuuf
Party bones fall back the same square...i think you should be able to heft them a half square further.
Clothes seem odd just because of DM letting them fly, rather than anything esle, so i'd vote to keep them the same. Oh, and boulders fly quite far...anyone else think too far?

Re: boulders fly too far

Posted: Wed Mar 21, 2001 5:02 pm
by Vortex
Yes, the boulder trajectories are too long.

Re: 0.07 chainmail problem

Posted: Sun Apr 08, 2001 7:25 pm
by George Gilbert
Altered a bit for V0.08