DM level differences (level 6 , v0.08sav)
Posted: Wed Apr 18, 2001 4:54 pm
type: differences to DM
properties: sound and effects
priority: low
Pads - the pad in the 'cowards' room was a small round pad, the pads at the crossbow room were tiny round pads
Hidden square - as stated in another post, the hidden square in the 'cowards' room has a problem. Pressing the switch flicks the wall open then instantly closes it again, so you have to jump into the wall to escape. In DM, this square never sealed unless the floor pad was stood on, or if you activated it before the skeletons had moved off.
Vorpal/green gen room - the green gem inside still doesn't open the door (maybe it toggles it once). So you trap yourself inside using it.
Sound - the switch beside the false wall containing the blue box does not click
properties: sound and effects
priority: low
Pads - the pad in the 'cowards' room was a small round pad, the pads at the crossbow room were tiny round pads
Hidden square - as stated in another post, the hidden square in the 'cowards' room has a problem. Pressing the switch flicks the wall open then instantly closes it again, so you have to jump into the wall to escape. In DM, this square never sealed unless the floor pad was stood on, or if you activated it before the skeletons had moved off.
Vorpal/green gen room - the green gem inside still doesn't open the door (maybe it toggles it once). So you trap yourself inside using it.
Sound - the switch beside the false wall containing the blue box does not click