DM differences (level 13, v0.09 w/0.08sav)
Posted: Wed Apr 18, 2001 7:52 pm
type: differences to DM
properties: sounds and effects
priority: debatable
There are no sounds for the final Chaos scene (it was explosions, fuse sounds, then telporter buzzes in DM).
The generators for black flames have an instant reset, when DM had a delay befroe generating new flames. This isn't a bad thing, I thought it made the level more interesting.
The amiga/atari also displayed characters finishing stats - could this be done aswell as the game stats (which is cool!).
properties: sounds and effects
priority: debatable
There are no sounds for the final Chaos scene (it was explosions, fuse sounds, then telporter buzzes in DM).
The generators for black flames have an instant reset, when DM had a delay befroe generating new flames. This isn't a bad thing, I thought it made the level more interesting.
The amiga/atari also displayed characters finishing stats - could this be done aswell as the game stats (which is cool!).