Monster AI (v0.09)
Posted: Wed Apr 18, 2001 6:51 pm
type: difference from DM
properties: monster actions
priority: medium
Spellcasters now are too aware of the party. They will start friing through walls any time the party is near. So several times I've come to a beholder room (even the jawa skeleton key holder) and found at most one creature left alive from a shooting frenzy.
The dither mentioned before in Trolins and mummies is more obvious in larger creatures that take a while to hack. Small scopions, couatls, golems, knights...many creatures. There is no swift spinning, just turns to the left, right or back, like they are contemplating their actions (of course, heaven help you when a golem has made up his mind to hit you). Certain monsters don't seem to do this - I haven't noticed wasps being anything more than the vicious creatures we've known and loved (couatls should be the same).
properties: monster actions
priority: medium
Spellcasters now are too aware of the party. They will start friing through walls any time the party is near. So several times I've come to a beholder room (even the jawa skeleton key holder) and found at most one creature left alive from a shooting frenzy.
The dither mentioned before in Trolins and mummies is more obvious in larger creatures that take a while to hack. Small scopions, couatls, golems, knights...many creatures. There is no swift spinning, just turns to the left, right or back, like they are contemplating their actions (of course, heaven help you when a golem has made up his mind to hit you). Certain monsters don't seem to do this - I haven't noticed wasps being anything more than the vicious creatures we've known and loved (couatls should be the same).