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Thrown objects do too much damage, v0.09
Posted: Sat Apr 14, 2001 12:22 am
by Gambit37
category: difference from DM
type: damage rate/functionality
Description:
On level 3 I killed a rockpile using only 2 throwing stars. This either means that rock piles are way too soft, or thrown object damage is way too high.
Re: Thrown objects do too much damage, v0.09
Posted: Sat Apr 14, 2001 3:29 pm
by beowuuf
Clubs still do too much damage
3 - 4 clubs have killed a rock monster.
It's hard to compare to DM as it's damage model wasn't as realistic - any object would do the same rough amount of damage, modified by armour (and possibly in a tiny way by dex too)
For example, throwing large or small objects at back characters (level 10 teleporters at the start of level) with no armour could get as much as 20, usually 15 damage, throwing at front armoured characters (i created a telporter infront that threw it back at them) raised 5 - 10 damage, again not dependant on object.
Re: Thrown objects do too much damage, v0.09
Posted: Tue Apr 17, 2001 3:47 pm
by Gambit37
Well, a few other examples:
1) Killed a worm with 2 arrows
2) Killed a screamer with one club
3) Killed a trolin with two clubs
4) Killed a mummy with two clubs
Clearly the damage inflicted is way too high.
thrown objects blahblah
Posted: Fri Apr 20, 2001 4:21 pm
by Big-J-Q
Well, no wonder I could kill a perfectly healthy beholder with a single slayer-arrow...
Re: Thrown objects do too much damage, v0.09
Posted: Mon Jun 25, 2001 9:37 am
by George Gilbert
Fixed for V0.10