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Cast your influence, cast your might (v0.10)

Posted: Tue Jun 26, 2001 3:46 pm
by Big-J-Q
It seems that when I "cast my might" on level 2, the pit won't close!

Re: Cast your influence, cast your might (v0.10)

Posted: Wed Jun 27, 2001 1:25 am
by amaprotu
I threw basically everything at it, and what finnaly got it to open was a water flask with one drink taken out of it. It could have just been my 20th item or something thrown though. The full water flask that I threw right before did not close the pit.

Re: Cast your influence, cast your might (v0.10)

Posted: Thu Jun 28, 2001 3:08 pm
by beowuuf
This is a really weird bit. I've only tried it a few times, but there is definitely something odd about lots of items it doesn't like. It's not even items have to hit the front rather than the back of the pad or anything either. And i got it to activate first go with the waterskin, so it's not number of items needed on the pad.

Things that did not work: cheese, apple, corn, spellbook, empty and almost empty/full waterskins, flasks, vi potions, falchion, axe, throwing star, compass, drumstick, dagger, rock, club, freeze life box, bread

Things that did work: torches, waterskin (full - so that's odd!), berserker helm, screamer slice

The weaterskin is very odd - i have had full and almost full work now, if thrown right away, but not if throw as part of a group!

Re: Cast your influence, cast your might (v0.10)

Posted: Thu Jun 28, 2001 6:29 pm
by amaprotu
hehe deffinatly weird, I didn't throw it first but a screamer slice did <b> not</b> work for me.

Re: Cast your influence, cast your might (v0.10)

Posted: Fri Jul 06, 2001 9:16 am
by George Gilbert
Fixed for V0.11