Melee damage and probability to hit
Posted: Fri Jul 19, 2002 10:46 pm
Fighting Golems I found quite different compared to FTL-DM. I was used to battle those golems I couldn't crush under a door by berzerking with the Inquisitor and the Hardcleave, hitting often and doing huge amounts of damage even without Ku-&Ros-potions, which of course enhanced this even more.
In RTC on the other hand, I almost never even hit a golem this way, the probability to hit with berzerk is almost zero, while using less aggressive maneuvers has at least a slight chance to hit. I resorted than to stabbing the golems with a single character of my 4, wielding the diamond edge. This also works, but I find it hard to imagine, that you'll beat such a heavy fortified foe like a stone golem with tiny stabs rather than great blows.
<p>Komm zur bunten Seite der Macht! </p>
In RTC on the other hand, I almost never even hit a golem this way, the probability to hit with berzerk is almost zero, while using less aggressive maneuvers has at least a slight chance to hit. I resorted than to stabbing the golems with a single character of my 4, wielding the diamond edge. This also works, but I find it hard to imagine, that you'll beat such a heavy fortified foe like a stone golem with tiny stabs rather than great blows.
<p>Komm zur bunten Seite der Macht! </p>